53 const std::string &fragmentProgram,
54 bool createOnFirstActivate=
true) ;
57 void setUniform(
const std::string var,
const float &val);
58 void setUniform(
const std::string var,
const int &val);
Simple wrapper class for OpenGL 2.0 Fragment Shader Programs.
Definition: GLFragmentShader.h:45
Powerful and highly flexible matrix class implementation.
Definition: FixedMatrix.h:172
undocument this line if you encounter any issues!
Definition: Any.h:37
Class interface for un-copyable classes.
Definition: Uncopyable.h:64
ICLQt_API core::Img< T > create(const std::string &name, core::format fmt=icl::core::formatRGB)
create a test image (converted to destination core::format) (affinity for floats)
ICLQt_API core::Img< T > copy(const core::Img< T > &image)
deep copy for an image
Data * m_data
Definition: GLFragmentShader.h:46
#define ICLQt_API
Definition: CompatMacros.h:178