Image Component Library (ICL)
GLFragmentShader.h
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1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLQt/src/ICLQt/GLFragmentShader.h **
10 ** Module : ICLQt **
11 ** Authors: Christof Elbrechter, Matthias Esau **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
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21 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt **
22 ** **
23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
28 ** **
29 ********************************************************************/
30 
31 #pragma once
32 
33 #include <ICLUtils/CompatMacros.h>
34 #include <ICLUtils/Uncopyable.h>
35 #include <ICLUtils/Exception.h>
36 #include <ICLMath/FixedVector.h>
37 #include <vector>
38 
39 namespace icl{
40  namespace qt{
42 
46  struct Data;
47  Data *m_data;
48 
49  void create();
50 
51  public:
52  GLFragmentShader(const std::string &vertexProgram,
53  const std::string &fragmentProgram,
54  bool createOnFirstActivate=true) ;
56 
57  void setUniform(const std::string var, const float &val);
58  void setUniform(const std::string var, const int &val);
59  void setUniform(const std::string var, const math::FixedMatrix<float,4,4> &val);
60  void setUniform(const std::string var, const std::vector<math::FixedMatrix<float,4,4> > &val);
61  void setUniform(const std::string var, const math::FixedColVector<float,4> &val);
62 
63  void activate();
64 
66 
67  void deactivate();
68 
70 
72  GLFragmentShader *copy() const;
73  };
74  } // namespace qt
75 }
76 
Simple wrapper class for OpenGL 2.0 Fragment Shader Programs.
Definition: GLFragmentShader.h:45
Powerful and highly flexible matrix class implementation.
Definition: FixedMatrix.h:172
undocument this line if you encounter any issues!
Definition: Any.h:37
Class interface for un-copyable classes.
Definition: Uncopyable.h:64
ICLQt_API core::Img< T > create(const std::string &name, core::format fmt=icl::core::formatRGB)
create a test image (converted to destination core::format) (affinity for floats)
ICLQt_API core::Img< T > copy(const core::Img< T > &image)
deep copy for an image
Data * m_data
Definition: GLFragmentShader.h:46
#define ICLQt_API
Definition: CompatMacros.h:178