Image Component Library (ICL)
PhysicsPaper3MouseHandler.h
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1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLPhysics/src/ICLPhysics/PhysicsPaper3MouseHandler.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
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23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
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29 ********************************************************************/
30 #pragma once
31 
32 #include <ICLQt/MouseHandler.h>
33 #include <ICLGeom/Scene.h>
35 
36 namespace icl{
37 
38  namespace physics{
39 
41  class PhysicsPaper3;
45  struct Data;
46  Data *m_data;
47 
48  protected:
49 
50  void menuCallback(const std::string &entry);
51 
52  public:
53 
54  PhysicsPaper3MouseHandler(PhysicsPaper3 *model, geom::Scene *scene, int camIndex=0);
55 
56  virtual void process(const qt::MouseEvent &e);
57 
59 
60  void applyForceToModel(float streangth=1, float radius = 0.1);
61 
63  void setAddLinksTwice(bool enabled);
64 
65  void setDragIndicatorsVisible(bool on);
66  };
67 
68  }
69 
70 }
Definition: PhysicsPaper3MouseHandler.h:44
Data * m_data
Definition: PhysicsPaper3MouseHandler.h:45
undocument this line if you encounter any issues!
Definition: Any.h:37
PhysicsPaper3MouseHandler(PhysicsPaper3 *model, geom::Scene *scene, int camIndex=0)
Definition: PhysicsPaper3 (copy).h:29
void applyForceToModel(float streangth=1, float radius=0.1)
void setAddLinksTwice(bool enabled)
if enabled, links are always added twice (with few pixels distance)
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
virtual void process(const qt::MouseEvent &e)
this function is called automatically when the handleEvent slot is invoked
utils::VisualizationDescription vis() const
Abstract class for visualization tasks.
Definition: VisualizationDescription.h:73
MouseEvent Handler.
Definition: MouseHandler.h:92
Provided by interface MouseGrabber.
Definition: MouseEvent.h:86
void menuCallback(const std::string &entry)