Image Component Library (ICL)
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#include <ICLUtils/CompatMacros.h>
#include <ICLGeom/SceneObject.h>
#include <ICLGeom/Camera.h>
#include <ICLGeom/SceneLight.h>
#include <ICLGeom/Primitive.h>
#include <ICLGeom/PointCloudGrabber.h>
#include <ICLCore/Img.h>
#include <ICLUtils/FPSEstimator.h>
#include <ICLQt/MouseHandler.h>
#include <ICLQt/DrawWidget3D.h>
#include <ICLGeom/SceneMouseHandler.h>
#include <ICLUtils/Lockable.h>
#include <ICLUtils/Configurable.h>
#include <ICLUtils/SmartArray.h>
#include <map>
#include <ICLGeom/ShaderUtil.h>
Go to the source code of this file.
Classes | |
class | icl::geom::Scene |
Scene Implementation that is used to handle a list of objects and cameras. More... | |
struct | icl::geom::Scene::PBufferIndex |
Namespaces | |
icl | |
undocument this line if you encounter any issues! | |
icl::geom | |