Image Component Library (ICL)
SceneObjectBase.h
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1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLGeom/src/ICLGeom/SceneObjectBase.h **
10 ** Module : ICLGeom **
11 ** Authors: Christof Elbrechter **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
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22 ** **
23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
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29 ********************************************************************/
30 
31 #pragma once
32 
33 #ifndef ICL_HAVE_OPENGL
34  #if WIN32
35  #pragma WARNING("this header must not be included if ICL_HAVE_OPENGL is not defined")
36  #else
37  #warning "this header must not be included if ICL_HAVE_OPENGL is not defined"
38  #endif
39 #else
40 
41 #include <ICLUtils/CompatMacros.h>
42 #include <ICLUtils/Mutex.h>
43 #include <ICLQt/GLFragmentShader.h>
44 
45 namespace icl{
46  namespace geom{
47 
49  class Scene;
53 
56  public:
57  virtual SceneObjectBase *copy() const = 0;
58 
59  virtual void customRender() = 0;
60  };
61 
62 
63  } // namespace geom
64 }
65 
66 #endif
undocument this line if you encounter any issues!
Definition: Any.h:37
virtual void customRender()=0
The SceneObjectBase class defines and abstract interface for visible entities in 3D scenes.
Definition: SceneObjectBase.h:55
virtual SceneObjectBase * copy() const =0