34 #include <BulletDynamics/Dynamics/btRigidBody.h> 35 #include <BulletSoftBody/btSoftBody.h> 59 void createAllProperties();
66 virtual btSoftBody *getSoftBody();
70 virtual const btSoftBody *getSoftBody()
const;
undocument this line if you encounter any issues!
Definition: Any.h:37
A physical world that handles physical objects.
Definition: PhysicsWorld.h:56
bool m_useVolumeConversion
internal property wrapped from bullet
Definition: SoftObject.h:51
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a soft-body physics object and it's graphical representation in ICL.
Definition: SoftObject.h:46
Interface for classes that can be configured from configuration-files and GUI-Components.
Definition: Configurable.h:194
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44
Represents a single property.
Definition: Configurable.h:200
bool m_usePoseMatching
internal property wrapped from bullet
Definition: SoftObject.h:48