Image Component Library (ICL)
icl
geom
ShaderUtil
icl::geom::ShaderUtil Member List
This is the complete list of members for
icl::geom::ShaderUtil
, including all inherited members.
activateShader
(Primitive::Type type, bool withShadow)
icl::geom::ShaderUtil
activeShader
icl::geom::ShaderUtil
private
COUNT
enum value
icl::geom::ShaderUtil
deactivateShaders
()
icl::geom::ShaderUtil
getCurrentCamera
() const
icl::geom::ShaderUtil
m_camera
icl::geom::ShaderUtil
private
m_shaders
icl::geom::ShaderUtil
private
m_shadowBias
icl::geom::ShaderUtil
private
NO_SHADOW
enum value
icl::geom::ShaderUtil
NO_SHADOW_TEXTURE
enum value
icl::geom::ShaderUtil
project2shadow
icl::geom::ShaderUtil
private
recompilePerPixelShader
(icl::qt::GLFragmentShader **shaders, const icl::utils::SmartPtr< SceneLight > *lights, int numShadowLights)
icl::geom::ShaderUtil
static
renderingShadow
icl::geom::ShaderUtil
private
ShaderType
enum name
icl::geom::ShaderUtil
ShaderUtil
(const Camera *camera, icl::qt::GLFragmentShader **shaders, const std::vector< Mat > *project2shadow, float shadowBias)
icl::geom::ShaderUtil
ShaderUtil
()
icl::geom::ShaderUtil
SHADOW
enum value
icl::geom::ShaderUtil
SHADOW_TEXTURE
enum value
icl::geom::ShaderUtil
Uncopyable
()
icl::utils::Uncopyable
inline
protected
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