| addConstraint(Constraint *constraint, bool disableCollisionWithLinkedBodies=false, bool passOwnerShip=false) | icl::physics::PhysicsWorld | |
| addObject(PhysicsObject *obj) | icl::physics::PhysicsWorld | |
| BulletSolverType enum name | icl::physics::PhysicsWorld | |
| collideWithWorld(RigidObject *obj, bool ignoreJoints=true) | icl::physics::PhysicsWorld | |
| data | icl::physics::PhysicsWorld | private |
| Default enum value | icl::physics::PhysicsWorld | |
| getGroupCollision(int group0, int group1) | icl::physics::PhysicsWorld | |
| getLastTimeDelta() | icl::physics::PhysicsWorld | |
| getMutex() const | icl::utils::Lockable | inline |
| getWorldInfo() const | icl::physics::PhysicsWorld | |
| getWorldInfo() | icl::physics::PhysicsWorld | |
| Lemke enum value | icl::physics::PhysicsWorld | |
| lock() const | icl::utils::Lockable | inline |
| Lockable(bool recursive=false) | icl::utils::Lockable | inline |
| Lockable(const Lockable &l) | icl::utils::Lockable | inline |
| MLCP_Dantzig enum value | icl::physics::PhysicsWorld | |
| NNCG enum value | icl::physics::PhysicsWorld | |
| icl::operator=(const Lockable &l) | icl::utils::Lockable | inline |
| PhysicsObject class | icl::physics::PhysicsWorld | friend |
| PhysicsWorld(BulletSolverType solver_type=Default) | icl::physics::PhysicsWorld | |
| rayCast(const geom::ViewRay &ray, float rayLength, PhysicsObject *&obj, geom::Vec &normal, geom::Vec &hitPoint) | icl::physics::PhysicsWorld | |
| removeConstraint(Constraint *constraint) | icl::physics::PhysicsWorld | |
| removeContactPoints(PhysicsObject *obj) | icl::physics::PhysicsWorld | protected |
| removeObject(PhysicsObject *obj) | icl::physics::PhysicsWorld | |
| SequentialImpulseConstraintSolver enum value | icl::physics::PhysicsWorld | |
| setGravity(const geom::Vec &gravity) | icl::physics::PhysicsWorld | |
| setGravityEnabled(bool on, const geom::Vec *useThisGravityIfOn=0) | icl::physics::PhysicsWorld | |
| setGroupCollision(int group0, int group1, bool collides) | icl::physics::PhysicsWorld | |
| setSolver(BulletSolverType type) | icl::physics::PhysicsWorld | private |
| splitImpulseEnabled(bool enable) | icl::physics::PhysicsWorld | |
| step(float dtSeconds=-1, int maxSubSteps=10, float fixedTimeStep=1.f/120.f) | icl::physics::PhysicsWorld | |
| Uncopyable() | icl::utils::Uncopyable | inlineprotected |
| unlock() const | icl::utils::Lockable | inline |
| ~Lockable() | icl::utils::Lockable | inline |
| ~PhysicsWorld() | icl::physics::PhysicsWorld | |