Image Component Library (ICL)
MotionState.h
Go to the documentation of this file.
1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLPhysics/src/ICLPhysics/MotionState.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
16 ** Public License version 3.0 as published by the **
17 ** **
18 ** Free Software Foundation and appearing in the file LICENSE.LGPL **
19 ** included in the packaging of this file. Please review the **
20 ** following information to ensure the license requirements will **
21 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt **
22 ** **
23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
28 ** **
29 ********************************************************************/
30 #pragma once
31 
32 #include <ICLUtils/Uncopyable.h>
33 #include <LinearMath/btMotionState.h>
34 
35 namespace icl {
36  namespace physics{
37 
38  class RigidObject;
39 
41  class ICLPhysics_API MotionState : public btMotionState, public utils::Uncopyable{
42 
43  private:
46 
48  btTransform trans;
49 
50  public:
52  MotionState(const btTransform &initialpos, RigidObject *obj) {
53  scn_obj = obj;
54  trans = initialpos;
55  }
56  virtual ~MotionState() {
57  }
58 
59  virtual void getWorldTransform(btTransform &worldTrans) const {
60  worldTrans = trans;
61  }
62 
63  virtual void setWorldTransform(const btTransform &worldTrans) {
64  scn_obj->stateChanged();
65  trans = worldTrans;
66  }
67  };
68  }
69 }
undocument this line if you encounter any issues!
Definition: Any.h:37
Class interface for un-copyable classes.
Definition: Uncopyable.h:64
RigidObject * scn_obj
RigidObject this MotionState belongs to.
Definition: MotionState.h:45
This class is a MotionState for updating SceneObjects to match the PhysicsObject state.
Definition: MotionState.h:41
virtual ~MotionState()
Definition: MotionState.h:56
virtual void getWorldTransform(btTransform &worldTrans) const
Definition: MotionState.h:59
void stateChanged()
sets an internal flag to update the sceneobject
btTransform trans
Internal transform of the Object.
Definition: MotionState.h:48
MotionState(const btTransform &initialpos, RigidObject *obj)
Constructor that takes an initial Position an the corresponding RigidObject.
Definition: MotionState.h:52
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
virtual void setWorldTransform(const btTransform &worldTrans)
Definition: MotionState.h:63