This class is a MotionState for updating SceneObjects to match the PhysicsObject state.
More...
#include <MotionState.h>
This class is a MotionState for updating SceneObjects to match the PhysicsObject state.
◆ MotionState()
icl::physics::MotionState::MotionState |
( |
const btTransform & |
initialpos, |
|
|
RigidObject * |
obj |
|
) |
| |
|
inline |
Constructor that takes an initial Position an the corresponding RigidObject.
◆ ~MotionState()
virtual icl::physics::MotionState::~MotionState |
( |
| ) |
|
|
inlinevirtual |
◆ getWorldTransform()
virtual void icl::physics::MotionState::getWorldTransform |
( |
btTransform & |
worldTrans | ) |
const |
|
inlinevirtual |
◆ setWorldTransform()
virtual void icl::physics::MotionState::setWorldTransform |
( |
const btTransform & |
worldTrans | ) |
|
|
inlinevirtual |
◆ scn_obj
◆ trans
btTransform icl::physics::MotionState::trans |
|
private |
Internal transform of the Object.
The documentation for this class was generated from the following file: