This class combines a movable but rigid physics object and it's graphical representation in ICL.  
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|   | RigidObject () | 
|   | RigidObject.  More...
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| virtual btRigidBody *  | getRigidBody () | 
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| virtual const btRigidBody *  | getRigidBody () const | 
|   | returns internal physical object as rigidBody (const)  More...
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| void  | setLinearVelocity (geom::Vec velocity) | 
|   | sets the linear velocity of that object  More...
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| void  | setAngularVelocity (geom::Vec velocity) | 
|   | sets the angular velocity of that object  More...
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| geom::Vec  | getLinearVelocity () | 
|   | returns the linear velocity of that object  More...
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| geom::Vec  | getAngularVelocity () | 
|   | returns the angular velocity of that object  More...
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| geom::Vec  | getTotalForce () | 
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| geom::Vec  | getTotalTorque () | 
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| void  | applyForce (geom::Vec force, geom::Vec relPos) | 
|   | apply a force at the point relPos  More...
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| void  | applyCentralForce (geom::Vec force) | 
|   | apply a force to the center  More...
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| void  | applyImpulse (geom::Vec force, geom::Vec relPos) | 
|   | apply an impulse at the point relPos  More...
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| void  | applyCentralImpulse (geom::Vec force) | 
|   | apply an impulse to the center  More...
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| void  | applyTorque (geom::Vec t) | 
|   | apply a torque to the center  More...
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| void  | applyTorqueImpulse (geom::Vec t) | 
|   | apply a torque impulse to the center  More...
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| void  | setDeactivationTime (float time) | 
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| void  | setDamping (float linear, float angular) | 
|   | sets the angular and linear damping of that object  More...
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| void  | setActivationMode (ActivationMode const mode) | 
|   | sets the corresponding bullet activation state for this object  More...
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| void  | setActive (bool force_active=false) | 
|   | activates this component regarding the current activation mode  More...
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| virtual  | ~RigidObject () | 
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| float  | getMass () | 
|   | returns the mass of the object  More...
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| void  | setMass (float mass) | 
|   | sets the mass of the object. 0 weight makes the object static.  More...
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|   | PhysicsObject () | 
|   | Default constructor (initializint m_physicalObject with 0)  More...
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| virtual  | ~PhysicsObject () | 
|   | Destructor (freeing m_physicalObject if not 0)  More...
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| void  | setPhysicalObject (btCollisionObject *obj) | 
|   | sets the physical object (delets the old one of not 0)  More...
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| void  | forgetPhysicalObject (bool removeFromWorld=true) | 
|   | sets the internal physical object o null, but wont delete it!  More...
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| virtual btCollisionObject *  | getCollisionObject () | 
|   | returns internal physical object as collision object  More...
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| virtual const btCollisionObject *  | getCollisionObject () const | 
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| virtual void  | updateSceneObject () | 
|   | this method is used to update the visualization object from the physical object  More...
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| virtual void  | prepareForRendering () | 
|   | called by the scene before it's rendered (calling purely virtual updateSceneObject)  More...
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| virtual void  | setTransformation (const geom::Mat &m) | 
|   | Sets the transform of this object. Scaling or shearing is not supported: Use setScale instead.  More...
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| virtual void  | transform (const geom::Mat &m) | 
|   | applies the given transformation matrix. Scaling or shearing is not supported: Use setScale instead.  More...
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| geom::Mat  | getTransformation () | 
|   | returns the transformation of this object  More...
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| void  | setScale (geom::Vec scale) | 
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| geom::Vec  | getScale () | 
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| void  | setCollisionMargin (float margin) | 
|   | sets the collision margin for this object  More...
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| void  | setFriction (float friction) | 
|   | sets the friction of this object  More...
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| void  | setRollingFriction (float friction) | 
|   | sets the rolling friction of this obect  More...
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| void  | setCollisionGroup (int group) | 
|   | sets the collision group of this object  More...
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| int  | getCollisionGroup () | 
|   | returns the collision group of this object  More...
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| void  | setContactResponse (bool response) | 
|   | enables or disable collision with other objects  More...
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| bool  | hasContactResponse () | 
|   | Checks if the object has a collisionresponse.  More...
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| void  | setRestitution (float restitution) | 
|   | sets the restitution of this object  More...
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| void  | activate (bool forceActivation=false) | 
|   | sets the activation mode of this object  More...
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| int  | getCollisionObjectType () | 
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| void  | setCollisionObjectType (int type) | 
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| int  | getCollisionFlags () | 
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| void  | setCollisionFlags (int flags) | 
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| void  | stateChanged () | 
|   | sets an internal flag to update the sceneobject  More...
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| void  | setCurrentPhysicsWorld (PhysicsWorld *world) | 
|   | sets an internal pointer to the world the object is currently in  More...
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| void  | setCollisionCallback (utils::Function< void, PhysicsObject *, PhysicsObject *, geom::Vec > collisionCallback) | 
|   | sets the collision callback of the object  More...
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| void  | collisionCallback (PhysicsObject *self, PhysicsObject *other, geom::Vec pos) | 
|   | calls the collision callback of the object  More...
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| void  | setObjectID (std::string const &id) | 
|   | sets the identifier string. There is no proof for beeing unique within the world  More...
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| std::string  | getObjectID () | 
|   | returns the (not unique) object identifier  More...
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| std::string  | getObjectID () const | 
|   | returns the (not unique) object identifier (const)  More...
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| ICLGeom_API  | SceneObject () | 
|   | create an object  More...
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| ICLGeom_API  | SceneObject (const std::string &type, const float *params) | 
|   | create by string:  More...
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| ICLGeom_API  | SceneObject (const std::string &objFileName) | 
|   | creates a scene object from given .obj file  More...
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|   | SceneObject (const SceneObject &other) | 
|   | deep copy of SceneObject instance  More...
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| ICLGeom_API SceneObject &  | operator= (const SceneObject &other) | 
|   | assignment operator for deep copy  More...
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| virtual ICLGeom_API  | ~SceneObject () | 
|   | Empty destructor (but virtual)  More...
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| ICLGeom_API std::vector< Vec > &  | getVertices () | 
|   | returns object vertices  More...
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| ICLGeom_API const std::vector< Vec > &  | getVertices () const | 
|   | returns object vertices (const)  More...
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| ICLGeom_API const std::vector< Vec > &  | getNormals () const | 
|   | returns object normals (const)  More...
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| ICLGeom_API std::vector< GeomColor > &  | getVertexColors () | 
|   | returns object vertex colors  More...
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| ICLGeom_API const std::vector< GeomColor > &  | getVertexColors () const | 
|   | returns object vertex colors (const)  More...
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| ICLGeom_API std::vector< Primitive * > &  | getPrimitives () | 
|   | returns object's primitives (lines, quads, etc...)  More...
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| ICLGeom_API const std::vector< Primitive * > &  | getPrimitives () const | 
|   | returns object's primitives (lines, quads, etc...) (const)  More...
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| ICLGeom_API void  | setVisible (int oredTypes, bool visible, bool recursive=true) | 
|   | changes visibility of given primitive type  More...
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| ICLGeom_API void  | setVisible (const std::string &what, bool recursive=true) | 
|   | convenience method that allows for setting several visibility properties at once  More...
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| void  | setVisible (const char *what, bool recursive=true) | 
|   | explicit version for const char pointer to avoid an explicit cast to bool/int  More...
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| ICLGeom_API bool  | isVisible (Primitive::Type t) const | 
|   | returns visibility of given primitive type  More...
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| virtual ICLGeom_API bool  | isInvisibleForCamera (int camIndex) const | 
|   | this can be overwrittern in subclasses to hide an object for given camera indices  More...
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| ICLGeom_API void  | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) | 
|   | adds a new vertex to this object  More...
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| ICLGeom_API void  | addSharedTexture (utils::SmartPtr< qt::GLImg > gli) | 
|   | adds a GLImg as shared texture  More...
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| ICLGeom_API void  | addSharedTexture (const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) | 
|   | adds an core::ImgBase * as shared texutre  More...
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| ICLGeom_API void  | addNormal (const Vec &n) | 
|   | adds a new normal to this object  More...
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| ICLGeom_API void  | addLine (int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) | 
|   | adds a new line to this object  More...
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| ICLGeom_API void  | addTriangle (int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) | 
|   | adds a new triangle to this onject  More...
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| void  | addTriangle (int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) | 
|   | convenience method for creation of a triangle with auto-normals  More...
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| ICLGeom_API void  | addQuad (int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) | 
|   | adds a new triangle to this onject  More...
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| void  | addQuad (int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) | 
|   | convenience method for creation of a quad with auto-normals  More...
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| ICLGeom_API void  | addPolygon (int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) | 
|   | add a polygon to this object (note triangles and quads are slower here)  More...
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| ICLGeom_API void  | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | 
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| void  | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | 
|   | convenience method for creation of a texture with auto-normals  More...
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| ICLGeom_API void  | addTexture (int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) | 
|   | adds are shared texture primitive  More...
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| ICLGeom_API void  | addTexture (const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) | 
|   | adds a GenericTexturePrimitive for custom texCoords  More...
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| ICLGeom_API void  | addTextureGrid (int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | 
|   | adds a texture that is drawn on a 2D grid of vertices in 3D space  More...
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| ICLGeom_API void  | addTwoSidedTextureGrid (int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) | 
|   | adds a texture grid that has two different texture for the two faces  More...
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| ICLGeom_API void  | addTwoSidedTGrid (int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) | 
|   | adds a two sided grid (sides may have different colors)  More...
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| ICLGeom_API void  | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) | 
|   | adds text-texture quad -primitive to this object  More...
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| void  | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) | 
|   | convenience method for creation of a text-texture with auto-normals  More...
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| ICLGeom_API void  | addText (int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) | 
|   | adds a billboard text-texture attached to given node index a  More...
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| void  | addCustomPrimitive (Primitive *p) | 
|   | adds a custom primitive  More...
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| SceneObject *  | addCube (float x, float y, float z, float d) | 
|   | adds a cube child-object with given parameters  More...
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| ICLGeom_API SceneObject *  | addCuboid (float x, float y, float z, float dx, float dy, float dz) | 
|   | adds a cuboid child-object with given parameters  More...
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| SceneObject *  | addSphere (float x, float y, float z, float r, int rzSteps, int xySlices) | 
|   | adds a cuboid child-object with given parameters  More...
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| ICLGeom_API SceneObject *  | addSpheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) | 
|   | adds a cuboid child-object with given parameters  More...
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| ICLGeom_API SceneObject *  | addCylinder (float x, float y, float z, float rx, float ry, float h, int steps) | 
|   | adds a cylindical child object with given parameters  More...
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| ICLGeom_API SceneObject *  | addCone (float x, float y, float z, float rx, float ry, float h, int steps) | 
|   | adds a conical child object with given parameters  More...
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| ICLGeom_API void  | setColor (Primitive::Type t, const GeomColor &color, bool recursive=true) | 
|   | tints all Primitives with given type in given color  More...
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| ICLGeom_API void  | setPointSize (float pointSize, bool recursive=true) | 
|   | sets point size  More...
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| ICLGeom_API void  | setLineWidth (float lineWidth, bool recursive=true) | 
|   | sets point size  More...
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| ICLGeom_API void  | setUseCustomRender (bool use, bool recursive=true) | 
|   | if set, only custom render is used  More...
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| virtual ICLGeom_API SceneObject *  | copy () const | 
|   | performs a deep copy of this object  More...
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| virtual void  | customRender () | 
|   | this function is called when an object is rendered  More...
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| virtual void  | complexCustomRender (icl::geom::ShaderUtil *util) | 
|   | this function is called when an object is rendered  More...
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| ICLGeom_API void  | setColorsFromVertices (Primitive::Type t, bool on, bool recursive=true) | 
|   | sets how 2D-geom colors are set  More...
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| ICLGeom_API bool  | getSmoothShading () const | 
|   | returns wheather smooth shading is activated  More...
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| ICLGeom_API void  | setSmoothShading (bool on, bool recursive=true) | 
|   | sets whether to use smoothshading (default is false)  More...
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| ICLGeom_API void  | createAutoNormals (bool smooth=true) | 
|   | automatically creates precomputed normals  More...
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| virtual GeomColor  | getDefaultVertexColor () const | 
|   | can be reimplemented by subclass to provide and interface for setting default vertex color  More...
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| ICLGeom_API Hit  | hit (const ViewRay &v, bool recursive=true) | 
|   | returns whether this object is hit by the given viewray  More...
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| const Hit  | hit (const ViewRay &v, bool recursive=true) const | 
|   | returns whether this object is hit by the given viewray (const)  More...
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| ICLGeom_API std::vector< Hit >  | hits (const ViewRay &v, bool recursive=true) | 
|   | returns all hits with SceneObjects form the given viewray  More...
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| ICLGeom_API std::vector< Vec >  | getTransformedVertices () const | 
|   | returns all vertices in their final world coordinates  More...
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| ICLGeom_API Vec  | getClosestVertex (const Vec &pWorld, bool relative=false) | 
|   | returns the vertex, that is closest to the given point in wold coordinates  More...
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| ICLGeom_API void  | setVisible (bool visible, bool recursive=true) | 
|   | sets the visibility of this object  More...
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| bool  | isVisible () const | 
|   | returns whether this object is currently visible  More...
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| void  | hide (bool recursive=true) | 
|   | calls setVisible(false)  More...
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| void  | show (bool recursive=true) | 
|   | calls setVisible(true)  More...
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| void  | setLockingEnabled (bool enabled) | 
|   | sets locking enabled or disabled  More...
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| bool  | getLockingEnabled () const | 
|   | returns whether locking is current enabled for this object  More...
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| virtual void  | lock () const | 
|   | locks the internal mutex if locking enabled is set to true  More...
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| virtual void  | unlock () const | 
|   | unlocks the internal mutex if locking enabled is set to true  More...
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| void  | setPointSmoothingEnabled (bool enabled=true) | 
|   | sets whether points are visualized in a smoothed manner  More...
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| void  | setLineSmoothingEnabled (bool enabled=true) | 
|   | sets whether lines are visualized in a smoothed manner  More...
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| void  | setPolygonSmoothingEnabled (bool enabled=true) | 
|   | sets whether faces are visualized in a smoothed manner  More...
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| ICLGeom_API void  | clearAllPrimitives () | 
|   | deletes and removes all primitives  More...
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| virtual ICLGeom_API void  | clearObject (bool deleteAndRemoveChildren=true, bool resetTransform=false) | 
|   | deletes all primitive and all vertex, color and normal content (and optionally also the children)  More...
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| ICLGeom_API void  | createDisplayList () | 
|   | creates a displaylist in the next render cycle  More...
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| ICLGeom_API void  | freeDisplayList () | 
|   | frees the displaylist in the next render cycle  More...
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| ICLGeom_API void  | setFragmentShader (qt::GLFragmentShader *shader) | 
|   | sets a fragment shader to use for this object  More...
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| qt::GLFragmentShader *  | getFragmentShader () | 
|   | returns the current fragment shader (or NULL if non was given)  More...
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| const qt::GLFragmentShader *  | getFragmentShader () const | 
|   | returns the current fragment shader (or NULL if non was given, const version)  More...
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| void  | setCastShadowsEnabled (bool castShadows=true) | 
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| bool  | getCastShadowsEnabled () | 
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| void  | setReceiveShadowsEnabled (bool receiveShadows=true) | 
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| bool  | getReceiveShadowsEnabled () | 
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| void  | setShininess (icl8u value) | 
|   | sets the material shininess (default is 128)  More...
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| void  | setSpecularReflectance (const GeomColor &values) | 
|   | sets the materials specular reflectance  More...
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| bool  | getDepthTestEnabled () const | 
|   | returns whether depth test is enabled for this object  More...
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| void  | setDepthTestEnabled (bool enabled, bool recursive=true) | 
|   | sets whether depth test is enabled for this object  More...
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| float  | getPointHitMaxDistance () const | 
|   | returns the maximum distance to a pointing viewraw  More...
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| void  | setPointHitMaxDistance (float d) | 
|   | sets the maximum distance to a pointing view-ray  More...
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| ICLGeom_API void  | removeTransformation () | 
|   | sets the internal transformation to the identity matrix  More...
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| template<class T >  | 
| void  | transform (const T &m) | 
|   | utility method for passing arbitrary matrix classes  More...
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| virtual ICLGeom_API void  | rotate (float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) | 
|   | rotates the scene object (this affects it's transformation matrix)  More...
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| template<class T >  | 
| void  | rotate (const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) | 
|   | utility wrapper for vector based rotation  More...
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| virtual ICLGeom_API void  | translate (float dx, float dy, float dz) | 
|   | translates the scene object (this affects it's translates matrix)  More...
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| template<class T >  | 
| void  | translate (const T &t) | 
|   | utility wrapper for vector based translation  More...
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| virtual ICLGeom_API void  | scale (float sx, float sy, float sz) | 
|   | transformes the current transformation matrix by a scale matrix  More...
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| template<class T >  | 
| void  | scale (const T &t) | 
|   | utility wrapper for vector based scaling  More...
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| ICLGeom_API Mat  | getTransformation (bool relative=false) const | 
|   | returns the current transformation matrix  More...
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| ICLGeom_API bool  | hasTransformation (bool relative=false) const | 
|   | returns whether the SceneObject has currently a non-ID-transformation  More...
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| ICLGeom_API SceneObject *  | getParent () | 
|   | returns the parent scene object  More...
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| ICLGeom_API const SceneObject *  | getParent () const | 
|   | returns the parent scene object (const version)  More...
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| ICLGeom_API void  | addChild (SceneObject *child, bool passOwnerShip=true) | 
|   | adds a new child to this scene object  More...
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| void  | addChild (utils::SmartPtr< SceneObject > child) | 
|   | directly passes a smart pointer as a child  More...
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| ICLGeom_API void  | removeChild (SceneObject *child) | 
|   | removes given child  More...
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| ICLGeom_API void  | removeAllChildren () | 
|   | removes all children  More...
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| ICLGeom_API bool  | hasChildren () const | 
|   | returns whether the SceneObject has children at all  More...
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| ICLGeom_API int  | getChildCount () const | 
|   | returns the number of children  More...
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| ICLGeom_API SceneObject *  | getChild (int index) | 
|   | returns child at given index  More...
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| ICLGeom_API const SceneObject *  | getChild (int index) const | 
|   | returns child at given index (const)  More...
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| utils::SmartPtr< SceneObject >  | getChildPtr (int index) | 
|   | returns a shared pointer to the child at given index  More...
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| ICLGeom_API bool  | hasChild (const SceneObject *o) const | 
|   | returns whether the given object is a child of this one  More...
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