Image Component Library (ICL)
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The SceneObject class defines visible objects in scenes or scene graph nodes. More...
#include <SceneObject.h>
Public Member Functions | |
ICLGeom_API | SceneObject () |
create an object More... | |
ICLGeom_API | SceneObject (const std::string &type, const float *params) |
create by string: More... | |
ICLGeom_API | SceneObject (const std::string &objFileName) |
creates a scene object from given .obj file More... | |
SceneObject (const SceneObject &other) | |
deep copy of SceneObject instance More... | |
ICLGeom_API SceneObject & | operator= (const SceneObject &other) |
assignment operator for deep copy More... | |
virtual ICLGeom_API | ~SceneObject () |
Empty destructor (but virtual) More... | |
ICLGeom_API std::vector< Vec > & | getVertices () |
returns object vertices More... | |
ICLGeom_API const std::vector< Vec > & | getVertices () const |
returns object vertices (const) More... | |
ICLGeom_API const std::vector< Vec > & | getNormals () const |
returns object normals (const) More... | |
ICLGeom_API std::vector< GeomColor > & | getVertexColors () |
returns object vertex colors More... | |
ICLGeom_API const std::vector< GeomColor > & | getVertexColors () const |
returns object vertex colors (const) More... | |
ICLGeom_API std::vector< Primitive * > & | getPrimitives () |
returns object's primitives (lines, quads, etc...) More... | |
ICLGeom_API const std::vector< Primitive * > & | getPrimitives () const |
returns object's primitives (lines, quads, etc...) (const) More... | |
ICLGeom_API void | setVisible (int oredTypes, bool visible, bool recursive=true) |
changes visibility of given primitive type More... | |
ICLGeom_API void | setVisible (const std::string &what, bool recursive=true) |
convenience method that allows for setting several visibility properties at once More... | |
void | setVisible (const char *what, bool recursive=true) |
explicit version for const char pointer to avoid an explicit cast to bool/int More... | |
ICLGeom_API bool | isVisible (Primitive::Type t) const |
returns visibility of given primitive type More... | |
virtual ICLGeom_API bool | isInvisibleForCamera (int camIndex) const |
this can be overwrittern in subclasses to hide an object for given camera indices More... | |
ICLGeom_API void | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) |
adds a new vertex to this object More... | |
ICLGeom_API void | addSharedTexture (utils::SmartPtr< qt::GLImg > gli) |
adds a GLImg as shared texture More... | |
ICLGeom_API void | addSharedTexture (const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) |
adds an core::ImgBase * as shared texutre More... | |
ICLGeom_API void | addNormal (const Vec &n) |
adds a new normal to this object More... | |
ICLGeom_API void | addLine (int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) |
adds a new line to this object More... | |
ICLGeom_API void | addTriangle (int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
adds a new triangle to this onject More... | |
void | addTriangle (int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
convenience method for creation of a triangle with auto-normals More... | |
ICLGeom_API void | addQuad (int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
adds a new triangle to this onject More... | |
void | addQuad (int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
convenience method for creation of a quad with auto-normals More... | |
ICLGeom_API void | addPolygon (int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) |
add a polygon to this object (note triangles and quads are slower here) More... | |
ICLGeom_API void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
convenience method for creation of a texture with auto-normals More... | |
ICLGeom_API void | addTexture (int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) |
adds are shared texture primitive More... | |
ICLGeom_API void | addTexture (const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) |
adds a GenericTexturePrimitive for custom texCoords More... | |
ICLGeom_API void | addTextureGrid (int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
adds a texture that is drawn on a 2D grid of vertices in 3D space More... | |
ICLGeom_API void | addTwoSidedTextureGrid (int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) |
adds a texture grid that has two different texture for the two faces More... | |
ICLGeom_API void | addTwoSidedTGrid (int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) |
adds a two sided grid (sides may have different colors) More... | |
ICLGeom_API void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) |
adds text-texture quad -primitive to this object More... | |
void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) |
convenience method for creation of a text-texture with auto-normals More... | |
ICLGeom_API void | addText (int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) |
adds a billboard text-texture attached to given node index a More... | |
void | addCustomPrimitive (Primitive *p) |
adds a custom primitive More... | |
SceneObject * | addCube (float x, float y, float z, float d) |
adds a cube child-object with given parameters More... | |
ICLGeom_API SceneObject * | addCuboid (float x, float y, float z, float dx, float dy, float dz) |
adds a cuboid child-object with given parameters More... | |
SceneObject * | addSphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
adds a cuboid child-object with given parameters More... | |
ICLGeom_API SceneObject * | addSpheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
adds a cuboid child-object with given parameters More... | |
ICLGeom_API SceneObject * | addCylinder (float x, float y, float z, float rx, float ry, float h, int steps) |
adds a cylindical child object with given parameters More... | |
ICLGeom_API SceneObject * | addCone (float x, float y, float z, float rx, float ry, float h, int steps) |
adds a conical child object with given parameters More... | |
ICLGeom_API void | setColor (Primitive::Type t, const GeomColor &color, bool recursive=true) |
tints all Primitives with given type in given color More... | |
ICLGeom_API void | setPointSize (float pointSize, bool recursive=true) |
sets point size More... | |
ICLGeom_API void | setLineWidth (float lineWidth, bool recursive=true) |
sets point size More... | |
ICLGeom_API void | setUseCustomRender (bool use, bool recursive=true) |
if set, only custom render is used More... | |
virtual ICLGeom_API SceneObject * | copy () const |
performs a deep copy of this object More... | |
virtual void | prepareForRendering () |
called by the renderer before the object is rendered More... | |
virtual void | customRender () |
this function is called when an object is rendered More... | |
virtual void | complexCustomRender (icl::geom::ShaderUtil *util) |
this function is called when an object is rendered More... | |
ICLGeom_API void | setColorsFromVertices (Primitive::Type t, bool on, bool recursive=true) |
sets how 2D-geom colors are set More... | |
ICLGeom_API bool | getSmoothShading () const |
returns wheather smooth shading is activated More... | |
ICLGeom_API void | setSmoothShading (bool on, bool recursive=true) |
sets whether to use smoothshading (default is false) More... | |
ICLGeom_API void | createAutoNormals (bool smooth=true) |
automatically creates precomputed normals More... | |
virtual GeomColor | getDefaultVertexColor () const |
can be reimplemented by subclass to provide and interface for setting default vertex color More... | |
ICLGeom_API Hit | hit (const ViewRay &v, bool recursive=true) |
returns whether this object is hit by the given viewray More... | |
const Hit | hit (const ViewRay &v, bool recursive=true) const |
returns whether this object is hit by the given viewray (const) More... | |
ICLGeom_API std::vector< Hit > | hits (const ViewRay &v, bool recursive=true) |
returns all hits with SceneObjects form the given viewray More... | |
ICLGeom_API std::vector< Vec > | getTransformedVertices () const |
returns all vertices in their final world coordinates More... | |
ICLGeom_API Vec | getClosestVertex (const Vec &pWorld, bool relative=false) |
returns the vertex, that is closest to the given point in wold coordinates More... | |
ICLGeom_API void | setVisible (bool visible, bool recursive=true) |
sets the visibility of this object More... | |
bool | isVisible () const |
returns whether this object is currently visible More... | |
void | hide (bool recursive=true) |
calls setVisible(false) More... | |
void | show (bool recursive=true) |
calls setVisible(true) More... | |
void | setLockingEnabled (bool enabled) |
sets locking enabled or disabled More... | |
bool | getLockingEnabled () const |
returns whether locking is current enabled for this object More... | |
virtual void | lock () const |
locks the internal mutex if locking enabled is set to true More... | |
virtual void | unlock () const |
unlocks the internal mutex if locking enabled is set to true More... | |
void | setPointSmoothingEnabled (bool enabled=true) |
sets whether points are visualized in a smoothed manner More... | |
void | setLineSmoothingEnabled (bool enabled=true) |
sets whether lines are visualized in a smoothed manner More... | |
void | setPolygonSmoothingEnabled (bool enabled=true) |
sets whether faces are visualized in a smoothed manner More... | |
ICLGeom_API void | clearAllPrimitives () |
deletes and removes all primitives More... | |
virtual ICLGeom_API void | clearObject (bool deleteAndRemoveChildren=true, bool resetTransform=false) |
deletes all primitive and all vertex, color and normal content (and optionally also the children) More... | |
ICLGeom_API void | createDisplayList () |
creates a displaylist in the next render cycle More... | |
ICLGeom_API void | freeDisplayList () |
frees the displaylist in the next render cycle More... | |
ICLGeom_API void | setFragmentShader (qt::GLFragmentShader *shader) |
sets a fragment shader to use for this object More... | |
qt::GLFragmentShader * | getFragmentShader () |
returns the current fragment shader (or NULL if non was given) More... | |
const qt::GLFragmentShader * | getFragmentShader () const |
returns the current fragment shader (or NULL if non was given, const version) More... | |
void | setCastShadowsEnabled (bool castShadows=true) |
bool | getCastShadowsEnabled () |
void | setReceiveShadowsEnabled (bool receiveShadows=true) |
bool | getReceiveShadowsEnabled () |
void | setShininess (icl8u value) |
sets the material shininess (default is 128) More... | |
void | setSpecularReflectance (const GeomColor &values) |
sets the materials specular reflectance More... | |
bool | getDepthTestEnabled () const |
returns whether depth test is enabled for this object More... | |
void | setDepthTestEnabled (bool enabled, bool recursive=true) |
sets whether depth test is enabled for this object More... | |
float | getPointHitMaxDistance () const |
returns the maximum distance to a pointing viewraw More... | |
void | setPointHitMaxDistance (float d) |
sets the maximum distance to a pointing view-ray More... | |
Static Public Member Functions | |
static SceneObject * | cube (float x, float y, float z, float r) |
create a cube scene object More... | |
static SceneObject * | cuboid (float x, float y, float z, float dx, float dy, float dz) |
create a cuboid scene object More... | |
static SceneObject * | sphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
create a shere scene object More... | |
static SceneObject * | spheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
create a shere scene object More... | |
static SceneObject * | superquadric (float x, float y, float z, float rx, float ry, float rz, float dx, float dy, float dz, float e1, float e2, int rzSteps, int xySlices) |
create a superquadric scene object More... | |
Static Protected Member Functions | |
static void | collect_hits_recursive (SceneObject *obj, const ViewRay &v, std::vector< Hit > &hits, bool recursive) |
recursive picking method More... | |
Protected Attributes | |
std::vector< Vec > | m_vertices |
std::vector< Vec > | m_normals |
std::vector< GeomColor > | m_vertexColors |
std::vector< Primitive * > | m_primitives |
std::vector< utils::SmartPtr< qt::GLImg > > | m_sharedTextures |
int | m_visibleMask |
bool | m_lineColorsFromVertices |
bool | m_triangleColorsFromVertices |
bool | m_quadColorsFromVertices |
bool | m_polyColorsFromVertices |
bool | m_useCustomRender |
float | m_pointSize |
float | m_lineWidth |
bool | m_useSmoothShading |
bool | m_isVisible |
Mat | m_transformation |
for the scene graph implementation More... | |
bool | m_hasTransformation |
SceneObject * | m_parent |
std::vector< utils::SmartPtr< SceneObject > > | m_children |
utils::Mutex | m_mutex |
for asynchronous updates More... | |
bool | m_enableLocking |
can be enabled More... | |
bool | m_pointSmoothingEnabled |
bool | m_lineSmoothingEnabled |
bool | m_polygonSmoothingEnabled |
bool | m_depthTestEnabled |
default is true More... | |
icl8u | m_shininess |
GeomColor | m_specularReflectance |
Private Attributes | |
void * | m_displayListHandle |
internally used flag More... | |
int | m_createDisplayListNextTime |
internal flag More... | |
qt::GLFragmentShader * | m_fragmentShader |
internal optionally given fragment shader More... | |
bool | m_castShadows |
bool | m_receiveShadows |
float | m_pointHitMaxDistance |
Friends | |
class | Scene |
provides direct access for the Scene class More... | |
struct | Primitive |
methods for creation of a scene graph | |
virtual ICLGeom_API void | setTransformation (const Mat &m) |
Sets a transformation matrix. More... | |
ICLGeom_API void | removeTransformation () |
sets the internal transformation to the identity matrix More... | |
virtual ICLGeom_API void | transform (const Mat &m) |
multiplies the current transformation matrix by given matrix More... | |
template<class T > | |
void | transform (const T &m) |
utility method for passing arbitrary matrix classes More... | |
virtual ICLGeom_API void | rotate (float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
rotates the scene object (this affects it's transformation matrix) More... | |
template<class T > | |
void | rotate (const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
utility wrapper for vector based rotation More... | |
virtual ICLGeom_API void | translate (float dx, float dy, float dz) |
translates the scene object (this affects it's translates matrix) More... | |
template<class T > | |
void | translate (const T &t) |
utility wrapper for vector based translation More... | |
virtual ICLGeom_API void | scale (float sx, float sy, float sz) |
transformes the current transformation matrix by a scale matrix More... | |
template<class T > | |
void | scale (const T &t) |
utility wrapper for vector based scaling More... | |
ICLGeom_API Mat | getTransformation (bool relative=false) const |
returns the current transformation matrix More... | |
ICLGeom_API bool | hasTransformation (bool relative=false) const |
returns whether the SceneObject has currently a non-ID-transformation More... | |
ICLGeom_API SceneObject * | getParent () |
returns the parent scene object More... | |
ICLGeom_API const SceneObject * | getParent () const |
returns the parent scene object (const version) More... | |
ICLGeom_API void | addChild (SceneObject *child, bool passOwnerShip=true) |
adds a new child to this scene object More... | |
void | addChild (utils::SmartPtr< SceneObject > child) |
directly passes a smart pointer as a child More... | |
ICLGeom_API void | removeChild (SceneObject *child) |
removes given child More... | |
ICLGeom_API void | removeAllChildren () |
removes all children More... | |
ICLGeom_API bool | hasChildren () const |
returns whether the SceneObject has children at all More... | |
ICLGeom_API int | getChildCount () const |
returns the number of children More... | |
ICLGeom_API SceneObject * | getChild (int index) |
returns child at given index More... | |
ICLGeom_API const SceneObject * | getChild (int index) const |
returns child at given index (const) More... | |
utils::SmartPtr< SceneObject > | getChildPtr (int index) |
returns a shared pointer to the child at given index More... | |
ICLGeom_API bool | hasChild (const SceneObject *o) const |
returns whether the given object is a child of this one More... | |
The SceneObject class defines visible objects in scenes or scene graph nodes.
SceneObject instances are used in combination with the icl::Scene class. You can add SceneObjects into a Scene and then render these as an image overlay.
A scene object is defined by
SceneGraph objects can also have no vertices. In this case they are invisible nodes within a scene graph.
Usually special SceneObject instances are created by subclassing the SceneObject class. Subclasses can either simply add other SceneObjects e.g. using the utility methods SceneObject::addCube or SceneObject::addSphere or they can also define a custom geometry by adding vertices and primitives using SceneObject::addVertex and e.g. SceneObject::addLine or SceneObject::addQuad
Normals are used for realistic lighting. Therefore, it is recommended to use normals when objects are defined. Normals are also stored in a list. Each face-vertex references one of the normals of this list.
If no normals are provided, the normals are computed automatically at run-time using cross-product:
Custome extensions of the SceneObject-interface can implement the SceneObject's virtual method SceneObject::prepareForRendering which is calle every time before the object is acutally rendered. Here, the custom SceneObject can be adapted dynamically.
Please note: When then you want to change the vertex-, primitive- or you'll have to enable the SceneObjects locking mechanism using SceneObject::setLockingEnabled(true).
For compatibility with former version of the SceneObject class, you can also re-implement the virtual methods SceneObject::lock() and SceneObject::unlock() appropriately. Usually this will look like this:
ICLGeom_API icl::geom::SceneObject::SceneObject | ( | ) |
create an object
ICLGeom_API icl::geom::SceneObject::SceneObject | ( | const std::string & | type, |
const float * | params | ||
) |
create by string:
currently allowed:
ICLGeom_API icl::geom::SceneObject::SceneObject | ( | const std::string & | objFileName | ) |
creates a scene object from given .obj file
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inline |
deep copy of SceneObject instance
The new instance's parent is set to null, i.e. it must be added to other's parent explicitly if this is necessary.
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virtual |
Empty destructor (but virtual)
ICLGeom_API void icl::geom::SceneObject::addChild | ( | SceneObject * | child, |
bool | passOwnerShip = true |
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adds a new child to this scene object
If the child's owner ship is passed, it is deleted automatically when it is removed or if the parent is deleted. Otherwise, the caller has to manage the passed child's memory. Note: there is no cycle detection in the SceneObject class. Adding A to B and B to A leads to unknown results and most likely to programm errors.
void icl::geom::SceneObject::addChild | ( | utils::SmartPtr< SceneObject > | child | ) |
directly passes a smart pointer as a child
By passing a smart pointer to an object, pointer-sharing can also be extended to the caller scope. Please note, that adding a child to an object o, will always set the child's parent to o
ICLGeom_API SceneObject* icl::geom::SceneObject::addCone | ( | float | x, |
float | y, | ||
float | z, | ||
float | rx, | ||
float | ry, | ||
float | h, | ||
int | steps | ||
) |
adds a conical child object with given parameters
returns a pointer to the cone added. This can be used to adapt further properties of that object
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inline |
adds a cube child-object with given parameters
returns a pointer to the cube added. This can be used to adapt further properties of that object
ICLGeom_API SceneObject* icl::geom::SceneObject::addCuboid | ( | float | x, |
float | y, | ||
float | z, | ||
float | dx, | ||
float | dy, | ||
float | dz | ||
) |
adds a cuboid child-object with given parameters
returns a pointer to the cube added. This can be used to adapt further properties of that object
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inline |
adds a custom primitive
This should only be used for non-directly supported primitives Note: right now, there is no 'hit' checking for non standard primitives
ICLGeom_API SceneObject* icl::geom::SceneObject::addCylinder | ( | float | x, |
float | y, | ||
float | z, | ||
float | rx, | ||
float | ry, | ||
float | h, | ||
int | steps | ||
) |
adds a cylindical child object with given parameters
returns a pointer to the cylinder added. This can be used to adapt further properties of that object
ICLGeom_API void icl::geom::SceneObject::addLine | ( | int | x, |
int | y, | ||
const GeomColor & | color = GeomColor(100, 100, 100, 255) |
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) |
adds a new line to this object
If the given normal indices (na and nb) are -1, no normals are used for this primitives
ICLGeom_API void icl::geom::SceneObject::addNormal | ( | const Vec & | n | ) |
adds a new normal to this object
ICLGeom_API void icl::geom::SceneObject::addPolygon | ( | int | nPoints, |
const int * | vertexIndices, | ||
const GeomColor & | color = GeomColor(0, 100, 250, 255) , |
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const int * | normalIndices = 0 |
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add a polygon to this object (note triangles and quads are slower here)
If the given normal indices's size is 0, auto-normal are computed using cross-product
ICLGeom_API void icl::geom::SceneObject::addQuad | ( | int | a, |
int | b, | ||
int | c, | ||
int | d, | ||
int | na, | ||
int | nb, | ||
int | nc, | ||
int | nd, | ||
const GeomColor & | color = GeomColor(0, 100, 250, 255) |
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) |
adds a new triangle to this onject
If the given normal indices (na,nb,nc and nd) are -1, auto-normal are computed using cross-product
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inline |
convenience method for creation of a quad with auto-normals
ICLGeom_API void icl::geom::SceneObject::addSharedTexture | ( | utils::SmartPtr< qt::GLImg > | gli | ) |
adds a GLImg as shared texture
ICLGeom_API void icl::geom::SceneObject::addSharedTexture | ( | const core::ImgBase * | image, |
core::scalemode | sm = core::interpolateLIN |
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) |
adds an core::ImgBase * as shared texutre
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inline |
adds a cuboid child-object with given parameters
returns a pointer to the cube added. This can be used to adapt further properties of that object
ICLGeom_API SceneObject* icl::geom::SceneObject::addSpheroid | ( | float | x, |
float | y, | ||
float | z, | ||
float | rx, | ||
float | ry, | ||
float | rz, | ||
int | rzSteps, | ||
int | xySlices | ||
) |
adds a cuboid child-object with given parameters
returns a pointer to the cube added. This can be used to adapt further properties of that object
ICLGeom_API void icl::geom::SceneObject::addText | ( | int | a, |
const std::string & | text, | ||
float | billboardHeight = 10 , |
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const GeomColor & | color = GeomColor(255, 255, 255, 255) , |
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int | textRenderSize = 30 , |
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core::scalemode | sm = core::interpolateLIN |
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) |
adds a billboard text-texture attached to given node index a
the billboardHeight parameters defines the actual height in world units. The text is always centered at m_vertices[a] and it will always be oriented towards the camera. The textRenderSize parameter defines the pixel resolution of the text
ICLGeom_API void icl::geom::SceneObject::addTextTexture | ( | int | a, |
int | b, | ||
int | c, | ||
int | d, | ||
const std::string & | text, | ||
const GeomColor & | color, | ||
int | na, | ||
int | nb, | ||
int | nc, | ||
int | nd, | ||
int | textSize, | ||
core::scalemode | sm = core::interpolateLIN |
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) |
adds text-texture quad -primitive to this object
If the given normal indices (na,nb,nc and nd) are -1, auto-normal are computed using cross-product. Please note, that the text aspect ratio might not be preserved
a | |
b | |
c | |
d | |
text | |
color | |
na | |
nb | |
nc | |
nd | |
textSize | the text size |
sm | the scale mode |
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inline |
convenience method for creation of a text-texture with auto-normals
ICLGeom_API void icl::geom::SceneObject::addTexture | ( | int | a, |
int | b, | ||
int | c, | ||
int | d, | ||
const core::ImgBase * | texture, | ||
int | na, | ||
int | nb, | ||
int | nc, | ||
int | nd, | ||
bool | createTextureOnce = true , |
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core::scalemode | sm = core::interpolateLIN |
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If the given normal indices (na,nb,nc and nd) are -1, auto-normal are computed using cross-product
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inline |
convenience method for creation of a texture with auto-normals
ICLGeom_API void icl::geom::SceneObject::addTexture | ( | int | a, |
int | b, | ||
int | c, | ||
int | d, | ||
int | sharedTextureIndex, | ||
int | na = -1 , |
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int | nb = -1 , |
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int | nc = -1 , |
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int | nd = -1 |
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adds are shared texture primitive
The sharedTextureIndex references a shared texture that has been added by using SceneObject::addSharedTexture
ICLGeom_API void icl::geom::SceneObject::addTexture | ( | const core::ImgBase * | image, |
int | numPoints, | ||
const int * | vertexIndices, | ||
const utils::Point32f * | texCoords, | ||
const int * | normalIndices = 0 , |
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bool | createTextureOnce = true |
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adds a GenericTexturePrimitive for custom texCoords
ICLGeom_API void icl::geom::SceneObject::addTextureGrid | ( | int | w, |
int | h, | ||
const core::ImgBase * | image, | ||
const icl32f * | px, | ||
const icl32f * | py, | ||
const icl32f * | pz, | ||
const icl32f * | pnx = 0 , |
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const icl32f * | pny = 0 , |
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const icl32f * | pnz = 0 , |
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int | stride = 1 , |
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bool | createTextureOnce = true , |
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core::scalemode | sm = core::interpolateLIN |
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adds a texture that is drawn on a 2D grid of vertices in 3D space
ICLGeom_API void icl::geom::SceneObject::addTriangle | ( | int | a, |
int | b, | ||
int | c, | ||
int | na, | ||
int | nb, | ||
int | nc, | ||
const GeomColor & | color = GeomColor(0, 100, 250, 255) |
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adds a new triangle to this onject
If the given normal indices (na,nb and nc) are -1, auto-normal are computed using cross-product
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convenience method for creation of a triangle with auto-normals
ICLGeom_API void icl::geom::SceneObject::addTwoSidedTextureGrid | ( | int | w, |
int | h, | ||
const core::ImgBase * | front, | ||
const core::ImgBase * | back, | ||
const icl32f * | px, | ||
const icl32f * | py, | ||
const icl32f * | pz, | ||
const icl32f * | pnx = 0 , |
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const icl32f * | pny = 0 , |
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const icl32f * | pnz = 0 , |
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int | stride = 1 , |
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bool | createFrontOnce = true , |
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bool | createBackOnce = true , |
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core::scalemode | sm = core::interpolateLIN |
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adds a texture grid that has two different texture for the two faces
Internally, the TwoSidedTextureGridPrimitive is used
ICLGeom_API void icl::geom::SceneObject::addTwoSidedTGrid | ( | int | w, |
int | h, | ||
const Vec * | vertices, | ||
const Vec * | normals = 0 , |
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const GeomColor & | frontColor = GeomColor(0, 100, 255, 255) , |
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const GeomColor & | backColor = GeomColor(255, 0, 100, 255) , |
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const GeomColor & | lineColor = GeomColor(0, 255, 100, 255) , |
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bool | drawLines = false , |
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bool | drawQuads = true |
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adds a two sided grid (sides may have different colors)
ICLGeom_API void icl::geom::SceneObject::addVertex | ( | const Vec & | p, |
const GeomColor & | color = GeomColor(255, 0, 0, 255) |
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adds a new vertex to this object
Please note, that colors are defined in ICL's commong [0,255] range, but they are stored internally in [0,1] range, since this is how OpenGL expects colors
ICLGeom_API void icl::geom::SceneObject::clearAllPrimitives | ( | ) |
deletes and removes all primitives
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deletes all primitive and all vertex, color and normal content (and optionally also the children)
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staticprotected |
recursive picking method
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this function is called when an object is rendered
The function can be used to draw something in Object coordinates using OpenGL commands directly. When complexCustomRender is called, the OpenGL matrices is already prepared correctly. Custom render is always called before the SceneObject's primitives are rendered. The complexCustomRender function is given a ShaderUtil to enable rendering with the complex shaders from the Scene.
Reimplemented in icl::physics::ManipulatablePaper, and icl::physics::PhysicsPaper3.
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performs a deep copy of this object
Reimplemented in icl::geom::PointCloudObjectBase, icl::geom::PCLPointCloudObject< PCLPointType >, icl::geom::PointCloudObject, and icl::geom::PointCloudSegment.
ICLGeom_API void icl::geom::SceneObject::createAutoNormals | ( | bool | smooth = true | ) |
automatically creates precomputed normals
in smooth mode, for each vertex a surface normal is created. The normals are defined by the mean normal of all adjacent faces (triangles and quads). This does only work for sphere-like object, where a "mean normal" makes sense. This does not make sense for a cube.
The non-smooth mode pre-computes normals for each face, but here, each face-vertex uses the same normal leading to a flat-shaded result. The non-smooth-mode looks identical to the Primitives automatically created online normals, but reduces processor load.
ICLGeom_API void icl::geom::SceneObject::createDisplayList | ( | ) |
creates a displaylist in the next render cycle
if the displaylist was already created, it is updated
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inlinestatic |
create a cube scene object
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inlinestatic |
create a cuboid scene object
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this function is called when an object is rendered
The function can be used to draw something in Object coordinates using OpenGL commands directly. When customRender is called, the OpenGL matrices is already prepared correctly. Custom render is always called before the SceneObject's primitives are rendered
Reimplemented in icl::geom::PointCloudObjectBase, icl::geom::OctreeObject< Scalar, CAPACITY, SF, Pt, ALLOC_CHUNK_SIZE >, icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >, icl::physics::ManipulatablePaper::Shadow, icl::geom::PointCloudObject, and icl::physics::PhysicsPaper3.
ICLGeom_API void icl::geom::SceneObject::freeDisplayList | ( | ) |
frees the displaylist in the next render cycle
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ICLGeom_API SceneObject* icl::geom::SceneObject::getChild | ( | int | index | ) |
returns child at given index
ICLGeom_API const SceneObject* icl::geom::SceneObject::getChild | ( | int | index | ) | const |
returns child at given index (const)
ICLGeom_API int icl::geom::SceneObject::getChildCount | ( | ) | const |
returns the number of children
utils::SmartPtr<SceneObject> icl::geom::SceneObject::getChildPtr | ( | int | index | ) |
returns a shared pointer to the child at given index
ICLGeom_API Vec icl::geom::SceneObject::getClosestVertex | ( | const Vec & | pWorld, |
bool | relative = false |
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returns the vertex, that is closest to the given point in wold coordinates
If relative is true, the vertex is returned in object-coordinates, otherwise it is returned in world coordinates
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can be reimplemented by subclass to provide and interface for setting default vertex color
The default vertex color is used if no color information is available (m_vertexColors.size() is 0
Reimplemented in icl::geom::PointCloudObjectBase.
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returns whether depth test is enabled for this object
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inline |
returns the current fragment shader (or NULL if non was given)
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returns the current fragment shader (or NULL if non was given, const version)
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returns whether locking is current enabled for this object
ICLGeom_API const std::vector<Vec>& icl::geom::SceneObject::getNormals | ( | ) | const |
returns object normals (const)
ICLGeom_API SceneObject* icl::geom::SceneObject::getParent | ( | ) |
returns the parent scene object
ICLGeom_API const SceneObject* icl::geom::SceneObject::getParent | ( | ) | const |
returns the parent scene object (const version)
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returns the maximum distance to a pointing viewraw
When calling scene.find(ViewRay) in order to click at an object, all object primitives are checked for the test. In addition, all object vertices are also checked here, but since here, an actual hit is statistically impossible, the "pointHitMaxDistance property is used
ICLGeom_API std::vector<Primitive*>& icl::geom::SceneObject::getPrimitives | ( | ) |
returns object's primitives (lines, quads, etc...)
ICLGeom_API const std::vector<Primitive*>& icl::geom::SceneObject::getPrimitives | ( | ) | const |
returns object's primitives (lines, quads, etc...) (const)
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ICLGeom_API bool icl::geom::SceneObject::getSmoothShading | ( | ) | const |
returns wheather smooth shading is activated
ICLGeom_API Mat icl::geom::SceneObject::getTransformation | ( | bool | relative = false | ) | const |
returns the current transformation matrix
If the relative flag is true, only this objects transformation matrix is returned. If it is set to false (which is default), also the parent SceneObjects absolute transformation matrix is queried and premultiplied
ICLGeom_API std::vector<Vec> icl::geom::SceneObject::getTransformedVertices | ( | ) | const |
returns all vertices in their final world coordinates
ICLGeom_API std::vector<GeomColor>& icl::geom::SceneObject::getVertexColors | ( | ) |
returns object vertex colors
If the number of vertex colors is changed, the object needs to be locked
ICLGeom_API const std::vector<GeomColor>& icl::geom::SceneObject::getVertexColors | ( | ) | const |
returns object vertex colors (const)
ICLGeom_API std::vector<Vec>& icl::geom::SceneObject::getVertices | ( | ) |
returns object vertices
If the vertex count is changed, the object needs to be locked
ICLGeom_API const std::vector<Vec>& icl::geom::SceneObject::getVertices | ( | ) | const |
returns object vertices (const)
ICLGeom_API bool icl::geom::SceneObject::hasChild | ( | const SceneObject * | o | ) | const |
returns whether the given object is a child of this one
ICLGeom_API bool icl::geom::SceneObject::hasChildren | ( | ) | const |
returns whether the SceneObject has children at all
ICLGeom_API bool icl::geom::SceneObject::hasTransformation | ( | bool | relative = false | ) | const |
returns whether the SceneObject has currently a non-ID-transformation
Here also the parent transformation is regarded if relative is false
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inline |
calls setVisible(false)
ICLGeom_API Hit icl::geom::SceneObject::hit | ( | const ViewRay & | v, |
bool | recursive = true |
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returns whether this object is hit by the given viewray
Please note: only faces (i.e. quads, triangles and polygons are checked) The method returns the hit scene object that was closest to the given view-rays origin or null, if it was not hit. If recursive is true, the scene-graph is traversed from this object on and the actually hit child (or child of child etc.) might also be returned.
returns whether this object is hit by the given viewray (const)
ICLGeom_API std::vector<Hit> icl::geom::SceneObject::hits | ( | const ViewRay & | v, |
bool | recursive = true |
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returns all hits with SceneObjects form the given viewray
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inlinevirtual |
this can be overwrittern in subclasses to hide an object for given camera indices
Please note that this mechanism does not work in case of optimizing object rendering using display-lists
ICLGeom_API bool icl::geom::SceneObject::isVisible | ( | Primitive::Type | t | ) | const |
returns visibility of given primitive type
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returns whether this object is currently visible
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locks the internal mutex if locking enabled is set to true
This function can be re implemented by subclasses that need an eplicit locking. Note, that explicit locking can be enabled/disabled using setLockingEnabled
E.g. if an objects data is updated from another thread, you can sub-class this class and implement a locking mechanism for it
ICLGeom_API SceneObject& icl::geom::SceneObject::operator= | ( | const SceneObject & | other | ) |
assignment operator for deep copy
This instances parent is not changed. I.e. it must be added to other's parent explicitly if this is necessary.
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called by the renderer before the object is rendered
here, dynamic object types can adapt e.g. their vertices or colors
Reimplemented in icl::physics::ManipulatablePaper, icl::physics::PhysicsObject, and icl::geom::SceneLightObject.
ICLGeom_API void icl::geom::SceneObject::removeAllChildren | ( | ) |
removes all children
ICLGeom_API void icl::geom::SceneObject::removeChild | ( | SceneObject * | child | ) |
removes given child
no errors if the child was not found
ICLGeom_API void icl::geom::SceneObject::removeTransformation | ( | ) |
sets the internal transformation to the identity matrix
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rotates the scene object (this affects it's transformation matrix)
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utility wrapper for vector based rotation
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transformes the current transformation matrix by a scale matrix
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utility wrapper for vector based scaling
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ICLGeom_API void icl::geom::SceneObject::setColor | ( | Primitive::Type | t, |
const GeomColor & | color, | ||
bool | recursive = true |
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tints all Primitives with given type in given color
ICLGeom_API void icl::geom::SceneObject::setColorsFromVertices | ( | Primitive::Type | t, |
bool | on, | ||
bool | recursive = true |
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sets how 2D-geom colors are set
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sets whether depth test is enabled for this object
ICLGeom_API void icl::geom::SceneObject::setFragmentShader | ( | qt::GLFragmentShader * | shader | ) |
sets a fragment shader to use for this object
use set fragment shader (0) in order to delete the fragment shader
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sets whether lines are visualized in a smoothed manner
This might not be supported by the graphics hardware or driver Default value is true
ICLGeom_API void icl::geom::SceneObject::setLineWidth | ( | float | lineWidth, |
bool | recursive = true |
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sets point size
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sets locking enabled or disabled
Note, that the method itself locks the internal mutex to prevent, that m_enableLocking is disabled while the mutex is locked somewhere else
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sets the maximum distance to a pointing view-ray
ICLGeom_API void icl::geom::SceneObject::setPointSize | ( | float | pointSize, |
bool | recursive = true |
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sets point size
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sets whether points are visualized in a smoothed manner
This might not be supported by the graphics hardware or driver. Default value is true
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sets whether faces are visualized in a smoothed manner
This might not be supported by the graphics hardware or driver Default value is true
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inline |
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inline |
sets the material shininess (default is 128)
ICLGeom_API void icl::geom::SceneObject::setSmoothShading | ( | bool | on, |
bool | recursive = true |
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sets whether to use smoothshading (default is false)
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sets the materials specular reflectance
given color ranges are expected in range [0,255]
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Sets a transformation matrix.
All vertices are transformed with this matrix before rendering. If the SceneObject instance has a parent-Scene object, then the parent's SceneObject's transformation pre-multiplied
Reimplemented in icl::physics::PhysicsObject.
ICLGeom_API void icl::geom::SceneObject::setUseCustomRender | ( | bool | use, |
bool | recursive = true |
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if set, only custom render is used
ICLGeom_API void icl::geom::SceneObject::setVisible | ( | int | oredTypes, |
bool | visible, | ||
bool | recursive = true |
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changes visibility of given primitive type
ICLGeom_API void icl::geom::SceneObject::setVisible | ( | const std::string & | what, |
bool | recursive = true |
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convenience method that allows for setting several visibility properties at once
'what' must be a comma separated list of A=B tokens, where A is a primitive type name and B is a boolean (e.g. either true or 1 or false or 0). The "=B" part can be left out and is then automatically interpreted as "=true" Supported primitive type names are:
Here are some examples
obj.setVisible("vertex,line,faces=false"); // shows only lines and points obj.setVisible("this"); // shows the whole object obj.setVisible("this=0"); // hides the whole object obj.setVisible("vertex=false,line=true,triangles=false,quads=true"); // ...
In case of referencing a given primitive more than once, and with different visiblity values, the result is undefined.
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inline |
explicit version for const char pointer to avoid an explicit cast to bool/int
ICLGeom_API void icl::geom::SceneObject::setVisible | ( | bool | visible, |
bool | recursive = true |
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sets the visibility of this object
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calls setVisible(true)
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inlinestatic |
create a shere scene object
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inlinestatic |
create a shere scene object
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inlinestatic |
create a superquadric scene object
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multiplies the current transformation matrix by given matrix
Reimplemented in icl::physics::PhysicsObject.
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utility method for passing arbitrary matrix classes
Note: the given T instance m, needs to have a function-operator(x,y)
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translates the scene object (this affects it's translates matrix)
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utility wrapper for vector based translation
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inlinevirtual |
unlocks the internal mutex if locking enabled is set to true
This function can be re implemented by subclasses that need an eplicit locking. Note, that explicit locking can be enabled/disabled using setLockingEnabled
E.g. if an objects data is updated from another thread, you can sub-class this class and implement a locking mechanism for it
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internal flag
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default is true
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internally used flag
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can be enabled
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internal optionally given fragment shader
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for asynchronous updates
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for the scene graph implementation
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