Image Component Library (ICL)
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Base implementation of the SceneObjectBase interface for compability with common icl::SceneObjects. More...
#include <PointCloudObject.h>
Public Member Functions | |
PointCloudObject (bool withNormals=false, bool withColors=false, bool withLabels=false, bool withDepth=false) | |
creates an empty point cloud with with optionally initialized featuers More... | |
PointCloudObject (int numPoints, bool withNormals=false, bool withColors=true, bool withLabels=false, bool withDepth=false) | |
create an un-organizied point cloud with N points More... | |
PointCloudObject (int width, int height, bool organized=true, bool withNormals=false, bool withColors=true, bool withLabels=false, bool withDepth=false) | |
creates a new organized or un-organized SimplePointCloudObject instance More... | |
virtual bool | supports (FeatureType t) const |
returns which features are supported (only XYZ and RGBA32f) More... | |
virtual bool | isOrganized () const |
returns whether the points are 2D-ordered More... | |
virtual utils::Size | getSize () const |
returns the 2D size of the pointcloud (throws exception if not ordered) More... | |
virtual int | getDim () const |
return the linearily ordered number of point in the point cloud More... | |
virtual void | setSize (const utils::Size &size) |
adapts the point cloud size More... | |
virtual core::DataSegment< float, 3 > | selectXYZ () |
returns XYZ data segment More... | |
virtual core::DataSegment< float, 4 > | selectXYZH () |
returns XYZH data segment More... | |
virtual core::DataSegment< float, 4 > | selectRGBA32f () |
returns the RGBA data segment (4-floats) More... | |
virtual core::DataSegment< float, 4 > | selectNormal () |
returns the Normals data segment (4-floats) More... | |
virtual core::DataSegment< icl32s, 1 > | selectLabel () |
returns the label data segment (32-bit signed integer) More... | |
virtual core::DataSegment< float, 1 > | selectDepth () |
returns the depth data segment (single channel float, packed) More... | |
virtual void | customRender () |
important, this is again, reimplemented in order to NOT draw the stuff manually here More... | |
virtual bool | canAddFeature (FeatureType t) const |
only normals and color can be added in hindsight More... | |
virtual void | addFeature (FeatureType t) |
adds normals or colors in hindsight More... | |
virtual PointCloudObject * | copy () const |
deep copy function More... | |
void | push_back (const Vec &point) |
just a simple wrapper for top-top level classe's addVertex method More... | |
void | push_back (const Vec &point, const GeomColor &color) |
adds xyz point with given color More... | |
void | push_back (const Vec &point, const Vec &normal, const GeomColor &color, float depth=0) |
adds xyz point with given normal and color and optional depth value More... | |
Public Member Functions inherited from icl::geom::PointCloudObjectBase | |
PointCloudObjectBase () | |
Default constructor. More... | |
virtual void | setTime (const utils::Time &t) |
sets the current timestamp More... | |
virtual const utils::Time & | getTime () const |
returns the current timestamp More... | |
void | setDim (int dim) |
sets the number of contained points (and enables the unorganized mode) More... | |
virtual core::DataSegment< float, 1 > | selectIntensity () |
well known feature Intensity (single float values) More... | |
virtual core::DataSegment< icl8u, 3 > | selectBGR () |
well known feature Intensity (three byte vectors ordered BGR) More... | |
virtual core::DataSegment< icl8u, 4 > | selectBGRA () |
well known feature Intensity (four byte vectors ordered BGRA) More... | |
virtual core::DataSegment< icl32s, 1 > | selectBGRA32s () |
well known feature Intensity (single int value encoding byte-wise BGRA) More... | |
virtual core::DataSegmentBase | select (const std::string &featureName) |
dynamic feature selection function More... | |
const core::DataSegment< float, 3 > | selectXYZ () const |
const xyz data More... | |
const core::DataSegment< float, 4 > | selectXYZH () const |
const xyzh data More... | |
const core::DataSegment< float, 1 > | selectIntensity () const |
const intensity data More... | |
const core::DataSegment< float, 1 > | selectDepth () const |
const intensity data More... | |
const core::DataSegment< icl32s, 1 > | selectLabel () const |
const label data More... | |
const core::DataSegment< icl8u, 3 > | selectBGR () const |
const bgr data More... | |
const core::DataSegment< icl8u, 4 > | selectBGRA () const |
const rgba data More... | |
const core::DataSegment< icl32s, 1 > | selectBGRA32s () const |
const bgra32s data More... | |
const core::DataSegment< float, 4 > | selectNormal () const |
const normals data More... | |
const core::DataSegment< float, 4 > | selectRGBA32f () const |
const rgba32f data More... | |
const core::DataSegmentBase | select (const std::string &featureName) const |
const dynamic/custom data More... | |
void | setColorsFromImage (const core::ImgBase &image) |
tints the point cloud pixel from the given image data More... | |
void | extractColorsToImage (core::ImgBase &image, bool withAlpha=false) const |
extracts the color information and stores it into the given image More... | |
void | setDefaultVertexColor (const GeomColor &color) |
sets the color that is used to render points if color information is available More... | |
virtual GeomColor | getDefaultVertexColor () const |
implements the SceneObject's virtual getter function for this feature More... | |
virtual std::vector< std::string > | getSupportedDynamicFeatures () const |
For subclasses that provide Dynamic features, this function must be implemented. More... | |
void | setUseDrawNormalLines (bool use, float lineLength=40, int granularity=4) |
set use draw normal lines More... | |
void | setUseMasking (bool use, core::Img8u &mask) |
void | setUseTriangulation (bool use, float maxDelta=50) |
void | setUseTexturing (bool use, core::Img8u &tex, core::DataSegment< float, 2 > texCoords) |
virtual void | deepCopy (PointCloudObjectBase &dst) const |
deeply copies all well-known features that are shared by this and dst More... | |
virtual bool | equals (const PointCloudObjectBase &dst, bool compareOnlySharedFeatures=false, bool allowDifferentColorTypes=true, float tollerance=1.0e-5) const |
returns whether two points clouds are equal More... | |
std::map< std::string, std::string > & | getMetaData () |
returns the meta data associated with this point cloud object More... | |
const std::map< std::string, std::string > & | getMetaData () const |
returns the meta data associated with this point cloud object (const) More... | |
const std::string & | getMetaData (const std::string &key) const |
returns the meta data associated with a given key More... | |
bool | hasMetaData (const std::string &key) const |
returns whether meta data to the given key is associated More... | |
bool | hasAnyMetaData () const |
returns whether any meta data is available More... | |
void | setMetaData (const std::string &key, const std::string &value) |
sets the meta data entry for given key to value More... | |
void | clearAllMetaData () |
deletes all meta data entries More... | |
void | clearMetaData (const std::string &key) |
clears the meta data for a given key More... | |
std::vector< std::string > | getAllMetaDataEntries () const |
returns a list of all available meta data entires More... | |
Public Member Functions inherited from icl::geom::SceneObject | |
ICLGeom_API | SceneObject () |
create an object More... | |
ICLGeom_API | SceneObject (const std::string &type, const float *params) |
create by string: More... | |
ICLGeom_API | SceneObject (const std::string &objFileName) |
creates a scene object from given .obj file More... | |
SceneObject (const SceneObject &other) | |
deep copy of SceneObject instance More... | |
ICLGeom_API SceneObject & | operator= (const SceneObject &other) |
assignment operator for deep copy More... | |
virtual ICLGeom_API | ~SceneObject () |
Empty destructor (but virtual) More... | |
ICLGeom_API std::vector< Vec > & | getVertices () |
returns object vertices More... | |
ICLGeom_API const std::vector< Vec > & | getVertices () const |
returns object vertices (const) More... | |
ICLGeom_API const std::vector< Vec > & | getNormals () const |
returns object normals (const) More... | |
ICLGeom_API std::vector< GeomColor > & | getVertexColors () |
returns object vertex colors More... | |
ICLGeom_API const std::vector< GeomColor > & | getVertexColors () const |
returns object vertex colors (const) More... | |
ICLGeom_API std::vector< Primitive * > & | getPrimitives () |
returns object's primitives (lines, quads, etc...) More... | |
ICLGeom_API const std::vector< Primitive * > & | getPrimitives () const |
returns object's primitives (lines, quads, etc...) (const) More... | |
ICLGeom_API void | setVisible (int oredTypes, bool visible, bool recursive=true) |
changes visibility of given primitive type More... | |
ICLGeom_API void | setVisible (const std::string &what, bool recursive=true) |
convenience method that allows for setting several visibility properties at once More... | |
void | setVisible (const char *what, bool recursive=true) |
explicit version for const char pointer to avoid an explicit cast to bool/int More... | |
ICLGeom_API bool | isVisible (Primitive::Type t) const |
returns visibility of given primitive type More... | |
virtual ICLGeom_API bool | isInvisibleForCamera (int camIndex) const |
this can be overwrittern in subclasses to hide an object for given camera indices More... | |
ICLGeom_API void | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) |
adds a new vertex to this object More... | |
ICLGeom_API void | addSharedTexture (utils::SmartPtr< qt::GLImg > gli) |
adds a GLImg as shared texture More... | |
ICLGeom_API void | addSharedTexture (const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) |
adds an core::ImgBase * as shared texutre More... | |
ICLGeom_API void | addNormal (const Vec &n) |
adds a new normal to this object More... | |
ICLGeom_API void | addLine (int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) |
adds a new line to this object More... | |
ICLGeom_API void | addTriangle (int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
adds a new triangle to this onject More... | |
void | addTriangle (int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
convenience method for creation of a triangle with auto-normals More... | |
ICLGeom_API void | addQuad (int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
adds a new triangle to this onject More... | |
void | addQuad (int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
convenience method for creation of a quad with auto-normals More... | |
ICLGeom_API void | addPolygon (int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) |
add a polygon to this object (note triangles and quads are slower here) More... | |
ICLGeom_API void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
convenience method for creation of a texture with auto-normals More... | |
ICLGeom_API void | addTexture (int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) |
adds are shared texture primitive More... | |
ICLGeom_API void | addTexture (const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) |
adds a GenericTexturePrimitive for custom texCoords More... | |
ICLGeom_API void | addTextureGrid (int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
adds a texture that is drawn on a 2D grid of vertices in 3D space More... | |
ICLGeom_API void | addTwoSidedTextureGrid (int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) |
adds a texture grid that has two different texture for the two faces More... | |
ICLGeom_API void | addTwoSidedTGrid (int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) |
adds a two sided grid (sides may have different colors) More... | |
ICLGeom_API void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) |
adds text-texture quad -primitive to this object More... | |
void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) |
convenience method for creation of a text-texture with auto-normals More... | |
ICLGeom_API void | addText (int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) |
adds a billboard text-texture attached to given node index a More... | |
void | addCustomPrimitive (Primitive *p) |
adds a custom primitive More... | |
SceneObject * | addCube (float x, float y, float z, float d) |
adds a cube child-object with given parameters More... | |
ICLGeom_API SceneObject * | addCuboid (float x, float y, float z, float dx, float dy, float dz) |
adds a cuboid child-object with given parameters More... | |
SceneObject * | addSphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
adds a cuboid child-object with given parameters More... | |
ICLGeom_API SceneObject * | addSpheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
adds a cuboid child-object with given parameters More... | |
ICLGeom_API SceneObject * | addCylinder (float x, float y, float z, float rx, float ry, float h, int steps) |
adds a cylindical child object with given parameters More... | |
ICLGeom_API SceneObject * | addCone (float x, float y, float z, float rx, float ry, float h, int steps) |
adds a conical child object with given parameters More... | |
ICLGeom_API void | setColor (Primitive::Type t, const GeomColor &color, bool recursive=true) |
tints all Primitives with given type in given color More... | |
ICLGeom_API void | setPointSize (float pointSize, bool recursive=true) |
sets point size More... | |
ICLGeom_API void | setLineWidth (float lineWidth, bool recursive=true) |
sets point size More... | |
ICLGeom_API void | setUseCustomRender (bool use, bool recursive=true) |
if set, only custom render is used More... | |
virtual void | prepareForRendering () |
called by the renderer before the object is rendered More... | |
virtual void | complexCustomRender (icl::geom::ShaderUtil *util) |
this function is called when an object is rendered More... | |
ICLGeom_API void | setColorsFromVertices (Primitive::Type t, bool on, bool recursive=true) |
sets how 2D-geom colors are set More... | |
ICLGeom_API bool | getSmoothShading () const |
returns wheather smooth shading is activated More... | |
ICLGeom_API void | setSmoothShading (bool on, bool recursive=true) |
sets whether to use smoothshading (default is false) More... | |
ICLGeom_API void | createAutoNormals (bool smooth=true) |
automatically creates precomputed normals More... | |
ICLGeom_API Hit | hit (const ViewRay &v, bool recursive=true) |
returns whether this object is hit by the given viewray More... | |
const Hit | hit (const ViewRay &v, bool recursive=true) const |
returns whether this object is hit by the given viewray (const) More... | |
ICLGeom_API std::vector< Hit > | hits (const ViewRay &v, bool recursive=true) |
returns all hits with SceneObjects form the given viewray More... | |
ICLGeom_API std::vector< Vec > | getTransformedVertices () const |
returns all vertices in their final world coordinates More... | |
ICLGeom_API Vec | getClosestVertex (const Vec &pWorld, bool relative=false) |
returns the vertex, that is closest to the given point in wold coordinates More... | |
ICLGeom_API void | setVisible (bool visible, bool recursive=true) |
sets the visibility of this object More... | |
bool | isVisible () const |
returns whether this object is currently visible More... | |
void | hide (bool recursive=true) |
calls setVisible(false) More... | |
void | show (bool recursive=true) |
calls setVisible(true) More... | |
void | setLockingEnabled (bool enabled) |
sets locking enabled or disabled More... | |
bool | getLockingEnabled () const |
returns whether locking is current enabled for this object More... | |
virtual void | lock () const |
locks the internal mutex if locking enabled is set to true More... | |
virtual void | unlock () const |
unlocks the internal mutex if locking enabled is set to true More... | |
void | setPointSmoothingEnabled (bool enabled=true) |
sets whether points are visualized in a smoothed manner More... | |
void | setLineSmoothingEnabled (bool enabled=true) |
sets whether lines are visualized in a smoothed manner More... | |
void | setPolygonSmoothingEnabled (bool enabled=true) |
sets whether faces are visualized in a smoothed manner More... | |
ICLGeom_API void | clearAllPrimitives () |
deletes and removes all primitives More... | |
virtual ICLGeom_API void | clearObject (bool deleteAndRemoveChildren=true, bool resetTransform=false) |
deletes all primitive and all vertex, color and normal content (and optionally also the children) More... | |
ICLGeom_API void | createDisplayList () |
creates a displaylist in the next render cycle More... | |
ICLGeom_API void | freeDisplayList () |
frees the displaylist in the next render cycle More... | |
ICLGeom_API void | setFragmentShader (qt::GLFragmentShader *shader) |
sets a fragment shader to use for this object More... | |
qt::GLFragmentShader * | getFragmentShader () |
returns the current fragment shader (or NULL if non was given) More... | |
const qt::GLFragmentShader * | getFragmentShader () const |
returns the current fragment shader (or NULL if non was given, const version) More... | |
void | setCastShadowsEnabled (bool castShadows=true) |
bool | getCastShadowsEnabled () |
void | setReceiveShadowsEnabled (bool receiveShadows=true) |
bool | getReceiveShadowsEnabled () |
void | setShininess (icl8u value) |
sets the material shininess (default is 128) More... | |
void | setSpecularReflectance (const GeomColor &values) |
sets the materials specular reflectance More... | |
bool | getDepthTestEnabled () const |
returns whether depth test is enabled for this object More... | |
void | setDepthTestEnabled (bool enabled, bool recursive=true) |
sets whether depth test is enabled for this object More... | |
float | getPointHitMaxDistance () const |
returns the maximum distance to a pointing viewraw More... | |
void | setPointHitMaxDistance (float d) |
sets the maximum distance to a pointing view-ray More... | |
virtual ICLGeom_API void | setTransformation (const Mat &m) |
Sets a transformation matrix. More... | |
ICLGeom_API void | removeTransformation () |
sets the internal transformation to the identity matrix More... | |
virtual ICLGeom_API void | transform (const Mat &m) |
multiplies the current transformation matrix by given matrix More... | |
template<class T > | |
void | transform (const T &m) |
utility method for passing arbitrary matrix classes More... | |
virtual ICLGeom_API void | rotate (float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
rotates the scene object (this affects it's transformation matrix) More... | |
template<class T > | |
void | rotate (const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
utility wrapper for vector based rotation More... | |
virtual ICLGeom_API void | translate (float dx, float dy, float dz) |
translates the scene object (this affects it's translates matrix) More... | |
template<class T > | |
void | translate (const T &t) |
utility wrapper for vector based translation More... | |
virtual ICLGeom_API void | scale (float sx, float sy, float sz) |
transformes the current transformation matrix by a scale matrix More... | |
template<class T > | |
void | scale (const T &t) |
utility wrapper for vector based scaling More... | |
ICLGeom_API Mat | getTransformation (bool relative=false) const |
returns the current transformation matrix More... | |
ICLGeom_API bool | hasTransformation (bool relative=false) const |
returns whether the SceneObject has currently a non-ID-transformation More... | |
ICLGeom_API SceneObject * | getParent () |
returns the parent scene object More... | |
ICLGeom_API const SceneObject * | getParent () const |
returns the parent scene object (const version) More... | |
ICLGeom_API void | addChild (SceneObject *child, bool passOwnerShip=true) |
adds a new child to this scene object More... | |
void | addChild (utils::SmartPtr< SceneObject > child) |
directly passes a smart pointer as a child More... | |
ICLGeom_API void | removeChild (SceneObject *child) |
removes given child More... | |
ICLGeom_API void | removeAllChildren () |
removes all children More... | |
ICLGeom_API bool | hasChildren () const |
returns whether the SceneObject has children at all More... | |
ICLGeom_API int | getChildCount () const |
returns the number of children More... | |
ICLGeom_API SceneObject * | getChild (int index) |
returns child at given index More... | |
ICLGeom_API const SceneObject * | getChild (int index) const |
returns child at given index (const) More... | |
utils::SmartPtr< SceneObject > | getChildPtr (int index) |
returns a shared pointer to the child at given index More... | |
ICLGeom_API bool | hasChild (const SceneObject *o) const |
returns whether the given object is a child of this one More... | |
Private Member Functions | |
ICLGeom_API void | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) |
hidden in this interface to avoid More... | |
ICLGeom_API void | addNormal (const Vec &n) |
adds a new normal to this object More... | |
Additional Inherited Members | |
Public Types inherited from icl::geom::PointCloudObjectBase | |
enum | FeatureType { Intensity, Label, Depth, BGR, BGRA, BGRA32s, XYZ, XYZH, Normal, RGBA32f, NUM_FEATURES } |
List of well known features. More... | |
Static Public Member Functions inherited from icl::geom::SceneObject | |
static SceneObject * | cube (float x, float y, float z, float r) |
create a cube scene object More... | |
static SceneObject * | cuboid (float x, float y, float z, float dx, float dy, float dz) |
create a cuboid scene object More... | |
static SceneObject * | sphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
create a shere scene object More... | |
static SceneObject * | spheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
create a shere scene object More... | |
static SceneObject * | superquadric (float x, float y, float z, float rx, float ry, float rz, float dx, float dy, float dz, float e1, float e2, int rzSteps, int xySlices) |
create a superquadric scene object More... | |
Protected Member Functions inherited from icl::geom::PointCloudObjectBase | |
template<class T , int N> | |
core::DataSegment< T, N > & | error (const std::string &fname) |
internally used utility method that throws verbose exceptions More... | |
core::DataSegmentBase & | error_dyn (const std::string &featureName) |
internally used utility method that throws verbose exceptions More... | |
virtual void | drawNormalLines () |
draw normal lines More... | |
Static Protected Member Functions inherited from icl::geom::PointCloudObjectBase | |
static float | length (Vec d) |
Static Protected Member Functions inherited from icl::geom::SceneObject | |
static void | collect_hits_recursive (SceneObject *obj, const ViewRay &v, std::vector< Hit > &hits, bool recursive) |
recursive picking method More... | |
Base implementation of the SceneObjectBase interface for compability with common icl::SceneObjects.
This class replaces the former implementations
The PointCloudObject can be set up to have also normals in the constructor.
icl::geom::PointCloudObject::PointCloudObject | ( | bool | withNormals = false , |
bool | withColors = false , |
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bool | withLabels = false , |
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bool | withDepth = false |
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) |
creates an empty point cloud with with optionally initialized featuers
icl::geom::PointCloudObject::PointCloudObject | ( | int | numPoints, |
bool | withNormals = false , |
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bool | withColors = true , |
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bool | withLabels = false , |
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bool | withDepth = false |
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) |
create an un-organizied point cloud with N points
icl::geom::PointCloudObject::PointCloudObject | ( | int | width, |
int | height, | ||
bool | organized = true , |
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bool | withNormals = false , |
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bool | withColors = true , |
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bool | withLabels = false , |
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bool | withDepth = false |
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) |
creates a new organized or un-organized SimplePointCloudObject instance
width | number of points per line (if unordered, number of points) |
height | number of points per row (if unordered, height is not used) |
organized | specifies whether there is a 2D data order or not @params withNormals if true, also normals will be created for each point |
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virtual |
adds normals or colors in hindsight
If the given feature is already contained, calling this function has no effect. The function calls lock() and unlock() internally
Reimplemented from icl::geom::PointCloudObjectBase.
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private |
adds a new normal to this object
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private |
hidden in this interface to avoid
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virtual |
only normals and color can be added in hindsight
Reimplemented from icl::geom::PointCloudObjectBase.
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inlinevirtual |
deep copy function
Reimplemented from icl::geom::PointCloudObjectBase.
Reimplemented in icl::geom::PointCloudSegment.
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important, this is again, reimplemented in order to NOT draw the stuff manually here
Reimplemented from icl::geom::PointCloudObjectBase.
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return the linearily ordered number of point in the point cloud
Implements icl::geom::PointCloudObjectBase.
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returns the 2D size of the pointcloud (throws exception if not ordered)
Implements icl::geom::PointCloudObjectBase.
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returns whether the points are 2D-ordered
Implements icl::geom::PointCloudObjectBase.
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inline |
just a simple wrapper for top-top level classe's addVertex method
This method does not work for organized point cloud objects. The organized flag is not checked for performance reason. The behaviour of calling push_back on ordered point clouds is undefined
adds xyz point with given color
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adds xyz point with given normal and color and optional depth value
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returns the depth data segment (single channel float, packed)
Only available if the the Depth feature was explicitly enabled
Reimplemented from icl::geom::PointCloudObjectBase.
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returns the label data segment (32-bit signed integer)
Only available if the the Label feature was explicitly enabled
Reimplemented from icl::geom::PointCloudObjectBase.
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returns the Normals data segment (4-floats)
Only available if the constructor was called with "withNormals" set to true
Reimplemented from icl::geom::PointCloudObjectBase.
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returns the RGBA data segment (4-floats)
Reimplemented from icl::geom::PointCloudObjectBase.
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returns XYZ data segment
Reimplemented from icl::geom::PointCloudObjectBase.
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returns XYZH data segment
Reimplemented from icl::geom::PointCloudObjectBase.
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adapts the point cloud size
if the sizes height is smaller than 1, the cloud becomes un-organized
Implements icl::geom::PointCloudObjectBase.
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returns which features are supported (only XYZ and RGBA32f)
Implements icl::geom::PointCloudObjectBase.
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optional feature for the depth mask (Depth-feature)
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2D dimension
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flag whether the point cloud has colors
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flag indicating whether a depth-feature is supported
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flag indicating whether labels are supported
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flag whether normals are given
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label mask (activated in constructor)
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internal 2D organized flag