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| PointCloudObjectBase () |
| Default constructor. More...
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virtual void | setTime (const utils::Time &t) |
| sets the current timestamp More...
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virtual const utils::Time & | getTime () const |
| returns the current timestamp More...
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virtual bool | supports (FeatureType t) const =0 |
| interface for supported features More...
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virtual bool | canAddFeature (FeatureType t) const |
| interface function for dynamic Point cloud types that can dynamically add features More...
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virtual void | addFeature (FeatureType t) |
| interface for adding a feature to an existing point cloud instance More...
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virtual bool | isOrganized () const =0 |
| interface for supported features More...
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virtual utils::Size | getSize () const =0 |
| returns the 2D size of the pointcloud (throws exception if not ordered) More...
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virtual int | getDim () const =0 |
| return the linearily ordered number of point in the point cloud More...
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virtual void | setSize (const utils::Size &size)=0 |
| adapts the 2D size and enables the 'organized mode' More...
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void | setDim (int dim) |
| sets the number of contained points (and enables the unorganized mode) More...
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virtual core::DataSegment< float, 3 > | selectXYZ () |
| well know features XYZ (three floats, this feature must usually be available) More...
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virtual core::DataSegment< float, 4 > | selectXYZH () |
| common way to store XYZ-data (4th float define homogeneous part) More...
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virtual core::DataSegment< float, 1 > | selectIntensity () |
| well known feature Intensity (single float values) More...
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virtual core::DataSegment< float, 1 > | selectDepth () |
| well known feature Depth (single float values) More...
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virtual core::DataSegment< icl32s, 1 > | selectLabel () |
| well known feature Intensity (single 32bit int values) More...
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virtual core::DataSegment< icl8u, 3 > | selectBGR () |
| well known feature Intensity (three byte vectors ordered BGR) More...
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virtual core::DataSegment< icl8u, 4 > | selectBGRA () |
| well known feature Intensity (four byte vectors ordered BGRA) More...
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virtual core::DataSegment< icl32s, 1 > | selectBGRA32s () |
| well known feature Intensity (single int value encoding byte-wise BGRA) More...
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virtual core::DataSegment< float, 4 > | selectNormal () |
| well known feature Normal (4 float values) More...
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virtual core::DataSegment< float, 4 > | selectRGBA32f () |
| well known feature RGBA (4 float values, ordred RGBA) More...
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virtual core::DataSegmentBase | select (const std::string &featureName) |
| dynamic feature selection function More...
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const core::DataSegment< float, 3 > | selectXYZ () const |
| const xyz data More...
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const core::DataSegment< float, 4 > | selectXYZH () const |
| const xyzh data More...
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const core::DataSegment< float, 1 > | selectIntensity () const |
| const intensity data More...
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const core::DataSegment< float, 1 > | selectDepth () const |
| const intensity data More...
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const core::DataSegment< icl32s, 1 > | selectLabel () const |
| const label data More...
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const core::DataSegment< icl8u, 3 > | selectBGR () const |
| const bgr data More...
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const core::DataSegment< icl8u, 4 > | selectBGRA () const |
| const rgba data More...
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const core::DataSegment< icl32s, 1 > | selectBGRA32s () const |
| const bgra32s data More...
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const core::DataSegment< float, 4 > | selectNormal () const |
| const normals data More...
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const core::DataSegment< float, 4 > | selectRGBA32f () const |
| const rgba32f data More...
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const core::DataSegmentBase | select (const std::string &featureName) const |
| const dynamic/custom data More...
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void | setColorsFromImage (const core::ImgBase &image) |
| tints the point cloud pixel from the given image data More...
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void | extractColorsToImage (core::ImgBase &image, bool withAlpha=false) const |
| extracts the color information and stores it into the given image More...
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void | setDefaultVertexColor (const GeomColor &color) |
| sets the color that is used to render points if color information is available More...
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virtual GeomColor | getDefaultVertexColor () const |
| implements the SceneObject's virtual getter function for this feature More...
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virtual std::vector< std::string > | getSupportedDynamicFeatures () const |
| For subclasses that provide Dynamic features, this function must be implemented. More...
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virtual void | customRender () |
| custom rendering method More...
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void | setUseDrawNormalLines (bool use, float lineLength=40, int granularity=4) |
| set use draw normal lines More...
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void | setUseMasking (bool use, core::Img8u &mask) |
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void | setUseTriangulation (bool use, float maxDelta=50) |
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void | setUseTexturing (bool use, core::Img8u &tex, core::DataSegment< float, 2 > texCoords) |
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virtual PointCloudObjectBase * | copy () const |
| deep copy interface (needs to be implemented by subclasses) More...
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virtual void | deepCopy (PointCloudObjectBase &dst) const |
| deeply copies all well-known features that are shared by this and dst More...
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virtual bool | equals (const PointCloudObjectBase &dst, bool compareOnlySharedFeatures=false, bool allowDifferentColorTypes=true, float tollerance=1.0e-5) const |
| returns whether two points clouds are equal More...
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std::map< std::string, std::string > & | getMetaData () |
| returns the meta data associated with this point cloud object More...
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const std::map< std::string, std::string > & | getMetaData () const |
| returns the meta data associated with this point cloud object (const) More...
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const std::string & | getMetaData (const std::string &key) const |
| returns the meta data associated with a given key More...
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bool | hasMetaData (const std::string &key) const |
| returns whether meta data to the given key is associated More...
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bool | hasAnyMetaData () const |
| returns whether any meta data is available More...
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void | setMetaData (const std::string &key, const std::string &value) |
| sets the meta data entry for given key to value More...
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void | clearAllMetaData () |
| deletes all meta data entries More...
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void | clearMetaData (const std::string &key) |
| clears the meta data for a given key More...
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std::vector< std::string > | getAllMetaDataEntries () const |
| returns a list of all available meta data entires More...
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ICLGeom_API | SceneObject () |
| create an object More...
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ICLGeom_API | SceneObject (const std::string &type, const float *params) |
| create by string: More...
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ICLGeom_API | SceneObject (const std::string &objFileName) |
| creates a scene object from given .obj file More...
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| SceneObject (const SceneObject &other) |
| deep copy of SceneObject instance More...
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ICLGeom_API SceneObject & | operator= (const SceneObject &other) |
| assignment operator for deep copy More...
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virtual ICLGeom_API | ~SceneObject () |
| Empty destructor (but virtual) More...
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ICLGeom_API std::vector< Vec > & | getVertices () |
| returns object vertices More...
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ICLGeom_API const std::vector< Vec > & | getVertices () const |
| returns object vertices (const) More...
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ICLGeom_API const std::vector< Vec > & | getNormals () const |
| returns object normals (const) More...
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ICLGeom_API std::vector< GeomColor > & | getVertexColors () |
| returns object vertex colors More...
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ICLGeom_API const std::vector< GeomColor > & | getVertexColors () const |
| returns object vertex colors (const) More...
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ICLGeom_API std::vector< Primitive * > & | getPrimitives () |
| returns object's primitives (lines, quads, etc...) More...
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ICLGeom_API const std::vector< Primitive * > & | getPrimitives () const |
| returns object's primitives (lines, quads, etc...) (const) More...
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ICLGeom_API void | setVisible (int oredTypes, bool visible, bool recursive=true) |
| changes visibility of given primitive type More...
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ICLGeom_API void | setVisible (const std::string &what, bool recursive=true) |
| convenience method that allows for setting several visibility properties at once More...
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void | setVisible (const char *what, bool recursive=true) |
| explicit version for const char pointer to avoid an explicit cast to bool/int More...
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ICLGeom_API bool | isVisible (Primitive::Type t) const |
| returns visibility of given primitive type More...
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virtual ICLGeom_API bool | isInvisibleForCamera (int camIndex) const |
| this can be overwrittern in subclasses to hide an object for given camera indices More...
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ICLGeom_API void | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) |
| adds a new vertex to this object More...
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ICLGeom_API void | addSharedTexture (utils::SmartPtr< qt::GLImg > gli) |
| adds a GLImg as shared texture More...
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ICLGeom_API void | addSharedTexture (const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) |
| adds an core::ImgBase * as shared texutre More...
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ICLGeom_API void | addNormal (const Vec &n) |
| adds a new normal to this object More...
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ICLGeom_API void | addLine (int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) |
| adds a new line to this object More...
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ICLGeom_API void | addTriangle (int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| adds a new triangle to this onject More...
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void | addTriangle (int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| convenience method for creation of a triangle with auto-normals More...
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ICLGeom_API void | addQuad (int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| adds a new triangle to this onject More...
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void | addQuad (int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| convenience method for creation of a quad with auto-normals More...
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ICLGeom_API void | addPolygon (int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) |
| add a polygon to this object (note triangles and quads are slower here) More...
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ICLGeom_API void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
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void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
| convenience method for creation of a texture with auto-normals More...
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ICLGeom_API void | addTexture (int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) |
| adds are shared texture primitive More...
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ICLGeom_API void | addTexture (const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) |
| adds a GenericTexturePrimitive for custom texCoords More...
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ICLGeom_API void | addTextureGrid (int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
| adds a texture that is drawn on a 2D grid of vertices in 3D space More...
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ICLGeom_API void | addTwoSidedTextureGrid (int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) |
| adds a texture grid that has two different texture for the two faces More...
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ICLGeom_API void | addTwoSidedTGrid (int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) |
| adds a two sided grid (sides may have different colors) More...
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ICLGeom_API void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) |
| adds text-texture quad -primitive to this object More...
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void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) |
| convenience method for creation of a text-texture with auto-normals More...
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ICLGeom_API void | addText (int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) |
| adds a billboard text-texture attached to given node index a More...
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void | addCustomPrimitive (Primitive *p) |
| adds a custom primitive More...
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SceneObject * | addCube (float x, float y, float z, float d) |
| adds a cube child-object with given parameters More...
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ICLGeom_API SceneObject * | addCuboid (float x, float y, float z, float dx, float dy, float dz) |
| adds a cuboid child-object with given parameters More...
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SceneObject * | addSphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
| adds a cuboid child-object with given parameters More...
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ICLGeom_API SceneObject * | addSpheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
| adds a cuboid child-object with given parameters More...
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ICLGeom_API SceneObject * | addCylinder (float x, float y, float z, float rx, float ry, float h, int steps) |
| adds a cylindical child object with given parameters More...
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ICLGeom_API SceneObject * | addCone (float x, float y, float z, float rx, float ry, float h, int steps) |
| adds a conical child object with given parameters More...
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ICLGeom_API void | setColor (Primitive::Type t, const GeomColor &color, bool recursive=true) |
| tints all Primitives with given type in given color More...
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ICLGeom_API void | setPointSize (float pointSize, bool recursive=true) |
| sets point size More...
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ICLGeom_API void | setLineWidth (float lineWidth, bool recursive=true) |
| sets point size More...
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ICLGeom_API void | setUseCustomRender (bool use, bool recursive=true) |
| if set, only custom render is used More...
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virtual void | prepareForRendering () |
| called by the renderer before the object is rendered More...
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virtual void | complexCustomRender (icl::geom::ShaderUtil *util) |
| this function is called when an object is rendered More...
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ICLGeom_API void | setColorsFromVertices (Primitive::Type t, bool on, bool recursive=true) |
| sets how 2D-geom colors are set More...
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ICLGeom_API bool | getSmoothShading () const |
| returns wheather smooth shading is activated More...
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ICLGeom_API void | setSmoothShading (bool on, bool recursive=true) |
| sets whether to use smoothshading (default is false) More...
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ICLGeom_API void | createAutoNormals (bool smooth=true) |
| automatically creates precomputed normals More...
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ICLGeom_API Hit | hit (const ViewRay &v, bool recursive=true) |
| returns whether this object is hit by the given viewray More...
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const Hit | hit (const ViewRay &v, bool recursive=true) const |
| returns whether this object is hit by the given viewray (const) More...
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ICLGeom_API std::vector< Hit > | hits (const ViewRay &v, bool recursive=true) |
| returns all hits with SceneObjects form the given viewray More...
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ICLGeom_API std::vector< Vec > | getTransformedVertices () const |
| returns all vertices in their final world coordinates More...
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ICLGeom_API Vec | getClosestVertex (const Vec &pWorld, bool relative=false) |
| returns the vertex, that is closest to the given point in wold coordinates More...
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ICLGeom_API void | setVisible (bool visible, bool recursive=true) |
| sets the visibility of this object More...
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bool | isVisible () const |
| returns whether this object is currently visible More...
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void | hide (bool recursive=true) |
| calls setVisible(false) More...
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void | show (bool recursive=true) |
| calls setVisible(true) More...
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void | setLockingEnabled (bool enabled) |
| sets locking enabled or disabled More...
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bool | getLockingEnabled () const |
| returns whether locking is current enabled for this object More...
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virtual void | lock () const |
| locks the internal mutex if locking enabled is set to true More...
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virtual void | unlock () const |
| unlocks the internal mutex if locking enabled is set to true More...
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void | setPointSmoothingEnabled (bool enabled=true) |
| sets whether points are visualized in a smoothed manner More...
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void | setLineSmoothingEnabled (bool enabled=true) |
| sets whether lines are visualized in a smoothed manner More...
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void | setPolygonSmoothingEnabled (bool enabled=true) |
| sets whether faces are visualized in a smoothed manner More...
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ICLGeom_API void | clearAllPrimitives () |
| deletes and removes all primitives More...
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virtual ICLGeom_API void | clearObject (bool deleteAndRemoveChildren=true, bool resetTransform=false) |
| deletes all primitive and all vertex, color and normal content (and optionally also the children) More...
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ICLGeom_API void | createDisplayList () |
| creates a displaylist in the next render cycle More...
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ICLGeom_API void | freeDisplayList () |
| frees the displaylist in the next render cycle More...
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ICLGeom_API void | setFragmentShader (qt::GLFragmentShader *shader) |
| sets a fragment shader to use for this object More...
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qt::GLFragmentShader * | getFragmentShader () |
| returns the current fragment shader (or NULL if non was given) More...
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const qt::GLFragmentShader * | getFragmentShader () const |
| returns the current fragment shader (or NULL if non was given, const version) More...
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void | setCastShadowsEnabled (bool castShadows=true) |
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bool | getCastShadowsEnabled () |
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void | setReceiveShadowsEnabled (bool receiveShadows=true) |
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bool | getReceiveShadowsEnabled () |
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void | setShininess (icl8u value) |
| sets the material shininess (default is 128) More...
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void | setSpecularReflectance (const GeomColor &values) |
| sets the materials specular reflectance More...
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bool | getDepthTestEnabled () const |
| returns whether depth test is enabled for this object More...
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void | setDepthTestEnabled (bool enabled, bool recursive=true) |
| sets whether depth test is enabled for this object More...
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float | getPointHitMaxDistance () const |
| returns the maximum distance to a pointing viewraw More...
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void | setPointHitMaxDistance (float d) |
| sets the maximum distance to a pointing view-ray More...
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virtual ICLGeom_API void | setTransformation (const Mat &m) |
| Sets a transformation matrix. More...
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ICLGeom_API void | removeTransformation () |
| sets the internal transformation to the identity matrix More...
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virtual ICLGeom_API void | transform (const Mat &m) |
| multiplies the current transformation matrix by given matrix More...
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template<class T > |
void | transform (const T &m) |
| utility method for passing arbitrary matrix classes More...
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virtual ICLGeom_API void | rotate (float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
| rotates the scene object (this affects it's transformation matrix) More...
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template<class T > |
void | rotate (const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
| utility wrapper for vector based rotation More...
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virtual ICLGeom_API void | translate (float dx, float dy, float dz) |
| translates the scene object (this affects it's translates matrix) More...
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template<class T > |
void | translate (const T &t) |
| utility wrapper for vector based translation More...
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virtual ICLGeom_API void | scale (float sx, float sy, float sz) |
| transformes the current transformation matrix by a scale matrix More...
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template<class T > |
void | scale (const T &t) |
| utility wrapper for vector based scaling More...
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ICLGeom_API Mat | getTransformation (bool relative=false) const |
| returns the current transformation matrix More...
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ICLGeom_API bool | hasTransformation (bool relative=false) const |
| returns whether the SceneObject has currently a non-ID-transformation More...
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ICLGeom_API SceneObject * | getParent () |
| returns the parent scene object More...
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ICLGeom_API const SceneObject * | getParent () const |
| returns the parent scene object (const version) More...
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ICLGeom_API void | addChild (SceneObject *child, bool passOwnerShip=true) |
| adds a new child to this scene object More...
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void | addChild (utils::SmartPtr< SceneObject > child) |
| directly passes a smart pointer as a child More...
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ICLGeom_API void | removeChild (SceneObject *child) |
| removes given child More...
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ICLGeom_API void | removeAllChildren () |
| removes all children More...
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ICLGeom_API bool | hasChildren () const |
| returns whether the SceneObject has children at all More...
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ICLGeom_API int | getChildCount () const |
| returns the number of children More...
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ICLGeom_API SceneObject * | getChild (int index) |
| returns child at given index More...
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ICLGeom_API const SceneObject * | getChild (int index) const |
| returns child at given index (const) More...
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utils::SmartPtr< SceneObject > | getChildPtr (int index) |
| returns a shared pointer to the child at given index More...
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ICLGeom_API bool | hasChild (const SceneObject *o) const |
| returns whether the given object is a child of this one More...
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