|
| | ManipulatablePaper (PhysicsWorld *world, geom::Scene *scene, int W, int H, const geom::Vec *init, bool initByCorners, const core::Img8u *frontTexture=0, const core::Img8u *backTexture=0) |
| | create with given parameters More...
|
| |
| geom::Vec | getPos (const utils::Point &idx) |
| | get's current position of node at given coorndinats More...
|
| |
| void | prepareForRendering () |
| | updates all cubes from the underlying paper More...
|
| |
| void | addAttractor (utils::Point coords, bool oscillating=false) |
| | adds a new attractor at given coordinates More...
|
| |
| void | removeAttractor (utils::Point coords) |
| | removes an attractor at given coordinates More...
|
| |
| void | removeAllAttractors () |
| | removes all current attractors More...
|
| |
| void | applyAllForces (float attractorForce, float mouseForce) |
| | applies all attractors and optional mouse force More...
|
| |
| qt::MouseHandler * | createMouseHandler (int cameraIndex=0) |
| | creates a mouse handler using the internal scene More...
|
| |
| void | setCubesVisible (bool on) |
| | sets whether the handle cubes are visible More...
|
| |
| void | setTextureVisible (bool on) |
| | sets texture or shaded mode More...
|
| |
| virtual void | adaptRowStiffness (float val, int row) |
| | adation to base class (colors the cubes) More...
|
| |
| virtual void | adaptColStiffness (float val, int col) |
| | adation to base class (colors the cubes) More...
|
| |
| virtual void | adaptGlobalStiffness (float val) |
| | adation to base class (colors the cubes) More...
|
| |
| void | removeAllLineAnnoations () |
| | removes all line annotations More...
|
| |
| void | adaptStiffnessAlongLine (const utils::Point32f &a, const utils::Point32f &b, float val) |
| | adapts all constraints, that intersect the given 2D line (using the current camera) More...
|
| |
| void | addLineAnnotation (const utils::Point32f &a, const utils::Point32f &b, const geom::GeomColor &color=geom::GeomColor(255, 100, 0, 255)) |
| | adds a line annotation (given in paper coordinats=; More...
|
| |
| void | removeAllAnnoations () |
| |
| utils::Point32f | getPaperCoordinates (const utils::Point32f &screenPosition2D) |
| | returns the paper position for a given 2D screen position or (-1,-1) if not found More...
|
| |
| void | setDraggedPosition (const utils::Point32f &paperPos) |
| | adds a highlight at given position More...
|
| |
| void | setShowAllConstraints (bool show) |
| | sets whether contraints are visualized More...
|
| |
| bool | getShowAllConstraints () const |
| | returns whether constraints are shown More...
|
| |
| virtual void | complexCustomRender (icl::geom::ShaderUtil *u) |
| | custom rendering for constraint visualization More...
|
| |
| virtual void | saveCFG (const std::string &filename) |
| | saves the current constraints More...
|
| |
| virtual void | loadCFG (const std::string &filename) |
| | loads current constraints More...
|
| |
| void | addShadow (float zLevel) |
| |
| utils::Point32f | getPaperCoordinates (const geom::ViewRay &ray) |
| | import name for parent class More...
|
| |
| | PhysicsPaper (const PhysicsWorld &scene, int nxCells, int nyCells, const geom::Vec *init, bool initWithCorners, const core::Img8u *texture=0, const core::Img8u *backfaceTexture=0) |
| |
| virtual void | updateSceneObject () |
| | adapted version of update scene object that does already get the special version of the object More...
|
| |
| void | moveVertex (const utils::Point &xy, const geom::Vec &pos, float factor) |
| | moves a vertex More...
|
| |
| void | movePosition (const utils::Point32f &paperPos, const geom::Vec &pos, float factor) |
| | moves an arbitrary paper position towards pos More...
|
| |
| utils::Point | getNodeIndex (const geom::Vec &v) |
| |
| void | setDraggedNode (const utils::Point &xy) |
| |
| const utils::Size & | getDimensions () const |
| |
| geom::Vec | getNodePosition (int x, int y) const |
| |
| geom::Vec | getNodePosition (const utils::Point &p) const |
| |
| void | setNodeMass (const utils::Point &xy, float mass) |
| |
| void | setNodeMass (const geom::Vec &v, float mass) |
| |
| void | setTotalMass (float mass) |
| |
| core::Img32f | getVelocityMap () const |
| |
| void | adaptStiffnessAlongIntersection (const geom::PlaneEquation &plane, float val) |
| | softens all constraints that intersect the given plane equation More...
|
| |
| virtual void | memorizeDeformation () |
| |
| virtual void | resetDeformation () |
| |
| utils::Point32f | getPaperCoordinates (const geom::ViewRay &ray) |
| | finds the optimal paper coordinates for a given point in the world More...
|
| |
| geom::Vec | getInterpolatedPosition (const utils::Point32f &paperPos) |
| | returns the world position for a given paper position More...
|
| |
| geom::Vec | getPosFromPhysics (int x, int y) const |
| | returns node position (using the physics model, translated to ICL-units) More...
|
| |
| geom::Vec | getNormalFromPhysics (int x, int y) |
| | returns node normal (using the physics model, translated to ICL-units) More...
|
| |
| | SoftObject (const std::string &objFileName, PhysicsWorld *world) |
| | constructor that uses an obj-file to create a softbody More...
|
| |
| virtual btSoftBody * | getSoftBody () |
| | returns internal physical object as softBody More...
|
| |
| virtual const btSoftBody * | getSoftBody () const |
| | returns internal physical object as softBody (const) More...
|
| |
| void | propertyChanged (const Configurable::Property &prop) |
| | this is now linked via register callback More...
|
| |
| | PhysicsObject () |
| | Default constructor (initializint m_physicalObject with 0) More...
|
| |
| virtual | ~PhysicsObject () |
| | Destructor (freeing m_physicalObject if not 0) More...
|
| |
| void | setPhysicalObject (btCollisionObject *obj) |
| | sets the physical object (delets the old one of not 0) More...
|
| |
| void | forgetPhysicalObject (bool removeFromWorld=true) |
| | sets the internal physical object o null, but wont delete it! More...
|
| |
| virtual btCollisionObject * | getCollisionObject () |
| | returns internal physical object as collision object More...
|
| |
| virtual const btCollisionObject * | getCollisionObject () const |
| |
| virtual void | setTransformation (const geom::Mat &m) |
| | Sets the transform of this object. Scaling or shearing is not supported: Use setScale instead. More...
|
| |
| virtual void | transform (const geom::Mat &m) |
| | applies the given transformation matrix. Scaling or shearing is not supported: Use setScale instead. More...
|
| |
| geom::Mat | getTransformation () |
| | returns the transformation of this object More...
|
| |
| void | setScale (geom::Vec scale) |
| |
| geom::Vec | getScale () |
| |
| void | setCollisionMargin (float margin) |
| | sets the collision margin for this object More...
|
| |
| void | setFriction (float friction) |
| | sets the friction of this object More...
|
| |
| void | setRollingFriction (float friction) |
| | sets the rolling friction of this obect More...
|
| |
| void | setCollisionGroup (int group) |
| | sets the collision group of this object More...
|
| |
| int | getCollisionGroup () |
| | returns the collision group of this object More...
|
| |
| void | setContactResponse (bool response) |
| | enables or disable collision with other objects More...
|
| |
| bool | hasContactResponse () |
| | Checks if the object has a collisionresponse. More...
|
| |
| void | setRestitution (float restitution) |
| | sets the restitution of this object More...
|
| |
| void | activate (bool forceActivation=false) |
| | sets the activation mode of this object More...
|
| |
| int | getCollisionObjectType () |
| |
| void | setCollisionObjectType (int type) |
| |
| int | getCollisionFlags () |
| |
| void | setCollisionFlags (int flags) |
| |
| void | stateChanged () |
| | sets an internal flag to update the sceneobject More...
|
| |
| void | setCurrentPhysicsWorld (PhysicsWorld *world) |
| | sets an internal pointer to the world the object is currently in More...
|
| |
| void | setCollisionCallback (utils::Function< void, PhysicsObject *, PhysicsObject *, geom::Vec > collisionCallback) |
| | sets the collision callback of the object More...
|
| |
| void | collisionCallback (PhysicsObject *self, PhysicsObject *other, geom::Vec pos) |
| | calls the collision callback of the object More...
|
| |
| void | setObjectID (std::string const &id) |
| | sets the identifier string. There is no proof for beeing unique within the world More...
|
| |
| std::string | getObjectID () |
| | returns the (not unique) object identifier More...
|
| |
| std::string | getObjectID () const |
| | returns the (not unique) object identifier (const) More...
|
| |
| ICLGeom_API | SceneObject () |
| | create an object More...
|
| |
| ICLGeom_API | SceneObject (const std::string &type, const float *params) |
| | create by string: More...
|
| |
| ICLGeom_API | SceneObject (const std::string &objFileName) |
| | creates a scene object from given .obj file More...
|
| |
| | SceneObject (const SceneObject &other) |
| | deep copy of SceneObject instance More...
|
| |
| ICLGeom_API SceneObject & | operator= (const SceneObject &other) |
| | assignment operator for deep copy More...
|
| |
| virtual ICLGeom_API | ~SceneObject () |
| | Empty destructor (but virtual) More...
|
| |
| ICLGeom_API std::vector< Vec > & | getVertices () |
| | returns object vertices More...
|
| |
| ICLGeom_API const std::vector< Vec > & | getVertices () const |
| | returns object vertices (const) More...
|
| |
| ICLGeom_API const std::vector< Vec > & | getNormals () const |
| | returns object normals (const) More...
|
| |
| ICLGeom_API std::vector< GeomColor > & | getVertexColors () |
| | returns object vertex colors More...
|
| |
| ICLGeom_API const std::vector< GeomColor > & | getVertexColors () const |
| | returns object vertex colors (const) More...
|
| |
| ICLGeom_API std::vector< Primitive * > & | getPrimitives () |
| | returns object's primitives (lines, quads, etc...) More...
|
| |
| ICLGeom_API const std::vector< Primitive * > & | getPrimitives () const |
| | returns object's primitives (lines, quads, etc...) (const) More...
|
| |
| ICLGeom_API void | setVisible (int oredTypes, bool visible, bool recursive=true) |
| | changes visibility of given primitive type More...
|
| |
| ICLGeom_API void | setVisible (const std::string &what, bool recursive=true) |
| | convenience method that allows for setting several visibility properties at once More...
|
| |
| void | setVisible (const char *what, bool recursive=true) |
| | explicit version for const char pointer to avoid an explicit cast to bool/int More...
|
| |
| ICLGeom_API bool | isVisible (Primitive::Type t) const |
| | returns visibility of given primitive type More...
|
| |
| virtual ICLGeom_API bool | isInvisibleForCamera (int camIndex) const |
| | this can be overwrittern in subclasses to hide an object for given camera indices More...
|
| |
| ICLGeom_API void | addVertex (const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) |
| | adds a new vertex to this object More...
|
| |
| ICLGeom_API void | addSharedTexture (utils::SmartPtr< qt::GLImg > gli) |
| | adds a GLImg as shared texture More...
|
| |
| ICLGeom_API void | addSharedTexture (const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) |
| | adds an core::ImgBase * as shared texutre More...
|
| |
| ICLGeom_API void | addNormal (const Vec &n) |
| | adds a new normal to this object More...
|
| |
| ICLGeom_API void | addLine (int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) |
| | adds a new line to this object More...
|
| |
| ICLGeom_API void | addTriangle (int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| | adds a new triangle to this onject More...
|
| |
| void | addTriangle (int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| | convenience method for creation of a triangle with auto-normals More...
|
| |
| ICLGeom_API void | addQuad (int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| | adds a new triangle to this onject More...
|
| |
| void | addQuad (int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) |
| | convenience method for creation of a quad with auto-normals More...
|
| |
| ICLGeom_API void | addPolygon (int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) |
| | add a polygon to this object (note triangles and quads are slower here) More...
|
| |
| ICLGeom_API void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
| |
| void | addTexture (int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
| | convenience method for creation of a texture with auto-normals More...
|
| |
| ICLGeom_API void | addTexture (int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) |
| | adds are shared texture primitive More...
|
| |
| ICLGeom_API void | addTexture (const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) |
| | adds a GenericTexturePrimitive for custom texCoords More...
|
| |
| ICLGeom_API void | addTextureGrid (int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) |
| | adds a texture that is drawn on a 2D grid of vertices in 3D space More...
|
| |
| ICLGeom_API void | addTwoSidedTextureGrid (int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) |
| | adds a texture grid that has two different texture for the two faces More...
|
| |
| ICLGeom_API void | addTwoSidedTGrid (int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) |
| | adds a two sided grid (sides may have different colors) More...
|
| |
| ICLGeom_API void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) |
| | adds text-texture quad -primitive to this object More...
|
| |
| void | addTextTexture (int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) |
| | convenience method for creation of a text-texture with auto-normals More...
|
| |
| ICLGeom_API void | addText (int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) |
| | adds a billboard text-texture attached to given node index a More...
|
| |
| void | addCustomPrimitive (Primitive *p) |
| | adds a custom primitive More...
|
| |
| SceneObject * | addCube (float x, float y, float z, float d) |
| | adds a cube child-object with given parameters More...
|
| |
| ICLGeom_API SceneObject * | addCuboid (float x, float y, float z, float dx, float dy, float dz) |
| | adds a cuboid child-object with given parameters More...
|
| |
| SceneObject * | addSphere (float x, float y, float z, float r, int rzSteps, int xySlices) |
| | adds a cuboid child-object with given parameters More...
|
| |
| ICLGeom_API SceneObject * | addSpheroid (float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) |
| | adds a cuboid child-object with given parameters More...
|
| |
| ICLGeom_API SceneObject * | addCylinder (float x, float y, float z, float rx, float ry, float h, int steps) |
| | adds a cylindical child object with given parameters More...
|
| |
| ICLGeom_API SceneObject * | addCone (float x, float y, float z, float rx, float ry, float h, int steps) |
| | adds a conical child object with given parameters More...
|
| |
| ICLGeom_API void | setColor (Primitive::Type t, const GeomColor &color, bool recursive=true) |
| | tints all Primitives with given type in given color More...
|
| |
| ICLGeom_API void | setPointSize (float pointSize, bool recursive=true) |
| | sets point size More...
|
| |
| ICLGeom_API void | setLineWidth (float lineWidth, bool recursive=true) |
| | sets point size More...
|
| |
| ICLGeom_API void | setUseCustomRender (bool use, bool recursive=true) |
| | if set, only custom render is used More...
|
| |
| virtual ICLGeom_API SceneObject * | copy () const |
| | performs a deep copy of this object More...
|
| |
| virtual void | customRender () |
| | this function is called when an object is rendered More...
|
| |
| ICLGeom_API void | setColorsFromVertices (Primitive::Type t, bool on, bool recursive=true) |
| | sets how 2D-geom colors are set More...
|
| |
| ICLGeom_API bool | getSmoothShading () const |
| | returns wheather smooth shading is activated More...
|
| |
| ICLGeom_API void | setSmoothShading (bool on, bool recursive=true) |
| | sets whether to use smoothshading (default is false) More...
|
| |
| ICLGeom_API void | createAutoNormals (bool smooth=true) |
| | automatically creates precomputed normals More...
|
| |
| virtual GeomColor | getDefaultVertexColor () const |
| | can be reimplemented by subclass to provide and interface for setting default vertex color More...
|
| |
| ICLGeom_API Hit | hit (const ViewRay &v, bool recursive=true) |
| | returns whether this object is hit by the given viewray More...
|
| |
| const Hit | hit (const ViewRay &v, bool recursive=true) const |
| | returns whether this object is hit by the given viewray (const) More...
|
| |
| ICLGeom_API std::vector< Hit > | hits (const ViewRay &v, bool recursive=true) |
| | returns all hits with SceneObjects form the given viewray More...
|
| |
| ICLGeom_API std::vector< Vec > | getTransformedVertices () const |
| | returns all vertices in their final world coordinates More...
|
| |
| ICLGeom_API Vec | getClosestVertex (const Vec &pWorld, bool relative=false) |
| | returns the vertex, that is closest to the given point in wold coordinates More...
|
| |
| ICLGeom_API void | setVisible (bool visible, bool recursive=true) |
| | sets the visibility of this object More...
|
| |
| bool | isVisible () const |
| | returns whether this object is currently visible More...
|
| |
| void | hide (bool recursive=true) |
| | calls setVisible(false) More...
|
| |
| void | show (bool recursive=true) |
| | calls setVisible(true) More...
|
| |
| void | setLockingEnabled (bool enabled) |
| | sets locking enabled or disabled More...
|
| |
| bool | getLockingEnabled () const |
| | returns whether locking is current enabled for this object More...
|
| |
| virtual void | lock () const |
| | locks the internal mutex if locking enabled is set to true More...
|
| |
| virtual void | unlock () const |
| | unlocks the internal mutex if locking enabled is set to true More...
|
| |
| void | setPointSmoothingEnabled (bool enabled=true) |
| | sets whether points are visualized in a smoothed manner More...
|
| |
| void | setLineSmoothingEnabled (bool enabled=true) |
| | sets whether lines are visualized in a smoothed manner More...
|
| |
| void | setPolygonSmoothingEnabled (bool enabled=true) |
| | sets whether faces are visualized in a smoothed manner More...
|
| |
| ICLGeom_API void | clearAllPrimitives () |
| | deletes and removes all primitives More...
|
| |
| virtual ICLGeom_API void | clearObject (bool deleteAndRemoveChildren=true, bool resetTransform=false) |
| | deletes all primitive and all vertex, color and normal content (and optionally also the children) More...
|
| |
| ICLGeom_API void | createDisplayList () |
| | creates a displaylist in the next render cycle More...
|
| |
| ICLGeom_API void | freeDisplayList () |
| | frees the displaylist in the next render cycle More...
|
| |
| ICLGeom_API void | setFragmentShader (qt::GLFragmentShader *shader) |
| | sets a fragment shader to use for this object More...
|
| |
| qt::GLFragmentShader * | getFragmentShader () |
| | returns the current fragment shader (or NULL if non was given) More...
|
| |
| const qt::GLFragmentShader * | getFragmentShader () const |
| | returns the current fragment shader (or NULL if non was given, const version) More...
|
| |
| void | setCastShadowsEnabled (bool castShadows=true) |
| |
| bool | getCastShadowsEnabled () |
| |
| void | setReceiveShadowsEnabled (bool receiveShadows=true) |
| |
| bool | getReceiveShadowsEnabled () |
| |
| void | setShininess (icl8u value) |
| | sets the material shininess (default is 128) More...
|
| |
| void | setSpecularReflectance (const GeomColor &values) |
| | sets the materials specular reflectance More...
|
| |
| bool | getDepthTestEnabled () const |
| | returns whether depth test is enabled for this object More...
|
| |
| void | setDepthTestEnabled (bool enabled, bool recursive=true) |
| | sets whether depth test is enabled for this object More...
|
| |
| float | getPointHitMaxDistance () const |
| | returns the maximum distance to a pointing viewraw More...
|
| |
| void | setPointHitMaxDistance (float d) |
| | sets the maximum distance to a pointing view-ray More...
|
| |
| ICLGeom_API void | removeTransformation () |
| | sets the internal transformation to the identity matrix More...
|
| |
| template<class T > |
| void | transform (const T &m) |
| | utility method for passing arbitrary matrix classes More...
|
| |
| virtual ICLGeom_API void | rotate (float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
| | rotates the scene object (this affects it's transformation matrix) More...
|
| |
| template<class T > |
| void | rotate (const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) |
| | utility wrapper for vector based rotation More...
|
| |
| virtual ICLGeom_API void | translate (float dx, float dy, float dz) |
| | translates the scene object (this affects it's translates matrix) More...
|
| |
| template<class T > |
| void | translate (const T &t) |
| | utility wrapper for vector based translation More...
|
| |
| virtual ICLGeom_API void | scale (float sx, float sy, float sz) |
| | transformes the current transformation matrix by a scale matrix More...
|
| |
| template<class T > |
| void | scale (const T &t) |
| | utility wrapper for vector based scaling More...
|
| |
| ICLGeom_API Mat | getTransformation (bool relative=false) const |
| | returns the current transformation matrix More...
|
| |
| ICLGeom_API bool | hasTransformation (bool relative=false) const |
| | returns whether the SceneObject has currently a non-ID-transformation More...
|
| |
| ICLGeom_API SceneObject * | getParent () |
| | returns the parent scene object More...
|
| |
| ICLGeom_API const SceneObject * | getParent () const |
| | returns the parent scene object (const version) More...
|
| |
| ICLGeom_API void | addChild (SceneObject *child, bool passOwnerShip=true) |
| | adds a new child to this scene object More...
|
| |
| void | addChild (utils::SmartPtr< SceneObject > child) |
| | directly passes a smart pointer as a child More...
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| ICLGeom_API void | removeChild (SceneObject *child) |
| | removes given child More...
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| ICLGeom_API void | removeAllChildren () |
| | removes all children More...
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| ICLGeom_API bool | hasChildren () const |
| | returns whether the SceneObject has children at all More...
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| ICLGeom_API int | getChildCount () const |
| | returns the number of children More...
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| ICLGeom_API SceneObject * | getChild (int index) |
| | returns child at given index More...
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| ICLGeom_API const SceneObject * | getChild (int index) const |
| | returns child at given index (const) More...
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| utils::SmartPtr< SceneObject > | getChildPtr (int index) |
| | returns a shared pointer to the child at given index More...
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| ICLGeom_API bool | hasChild (const SceneObject *o) const |
| | returns whether the given object is a child of this one More...
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| virtual | ~Configurable () |
| | virtual destructor More...
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| | Configurable (const Configurable &other) |
| | Copy constructor. More...
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| Configurable & | operator= (const Configurable &other) |
| | Assignment operator. More...
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| void | setConfigurableID (const std::string &ID) |
| | sets the ID of this configurable More...
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| const std::string & | getConfigurableID () const |
| | returns the configurables static ID More...
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| bool | isOrderedFlagSet () const |
| | returns whether the ordered flag is set More...
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| void | deactivateProperty (const std::string &pattern) |
| | adds an additional deativation pattern More...
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| void | deleteDeactivationPattern (const std::string &pattern) |
| | removed a formerly added deactivation pattern More...
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| std::vector< std::string > | getPropertyListWithoutDeactivated () const |
| | this returns a filtered list of properties (using all filters added by deactivateProperty) More...
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| virtual void | adaptProperty (const std::string &name, const std::string &newType, const std::string &newInfo, const std::string &newToolTip) |
| | this function can be used to adapt a specific property afterwards More...
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| void | registerCallback (const Callback &cb) |
| | add a callback for changed properties More...
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| void | removedCallback (const Callback &cb) |
| | removes a callback that was registered before More...
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| void | syncChangesTo (Configurable *others, int num=1) |
| | this can be used to let this instance also apply property changes to others More...
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| virtual void | setPropertyValue (const std::string &propertyName, const Any &value) |
| | sets a property value More...
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| virtual std::vector< std::string > | getPropertyList () const |
| | returns a list of All properties, that can be set using setProperty More...
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| virtual bool | supportsProperty (const std::string &propertyName) const |
| | base implementation for property check (seaches in the property list) More...
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| virtual void | saveProperties (const std::string &filename, const std::vector< std::string > &propertiesToSkip=EMPTY_VEC) const |
| | writes all available properties into a file More...
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| virtual void | loadProperties (const std::string &filename, const std::vector< std::string > &propertiesToSkip=EMPTY_VEC) |
| | reads a camera config file from disc More...
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| virtual std::string | getPropertyType (const std::string &propertyName) const |
| | get type of property More...
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| virtual std::string | getPropertyInfo (const std::string &propertyName) const |
| | get information of a properties valid values More...
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| virtual Any | getPropertyValue (const std::string &propertyName) const |
| | returns the current value of a property or a parameter More...
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| virtual std::string | getPropertyToolTip (const std::string &propertyName) const |
| | returns the tooltip description for a given property More...
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| virtual int | getPropertyVolatileness (const std::string &propertyName) const |
| | Returns whether this property may be changed internally. More...
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