54 BT_ISLAND_SLEEPING = 3,
63 virtual btRigidBody *getRigidBody();
67 return this->getRigidBody();
71 void setLinearVelocity(
geom::Vec velocity);
74 void setAngularVelocity(
geom::Vec velocity);
96 void applyCentralImpulse(
geom::Vec force);
104 void setDeactivationTime(
float time);
107 void setDamping(
float linear,
float angular);
110 void setActivationMode(ActivationMode
const mode);
113 void setActive(
bool force_active =
false);
120 void setMass(
float mass);
undocument this line if you encounter any issues!
Definition: Any.h:37
virtual const btRigidBody * getRigidBody() const
returns internal physical object as rigidBody (const)
Definition: RigidObject.h:66
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
ActivationMode
Definition: RigidObject.h:50
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44