54                                 BT_ISLAND_SLEEPING = 3, 
    63       virtual btRigidBody *getRigidBody();
    67         return this->getRigidBody();
    71       void setLinearVelocity(
geom::Vec velocity);
    74       void setAngularVelocity(
geom::Vec velocity);
    96                         void applyCentralImpulse(
geom::Vec force);
   104                         void setDeactivationTime(
float time);
   107       void setDamping(
float linear, 
float angular);
   110                         void setActivationMode(ActivationMode 
const mode);
   113                         void setActive(
bool force_active = 
false);
   120       void setMass(
float mass);
 undocument this line if you encounter any issues!
Definition: Any.h:37
 
virtual const btRigidBody * getRigidBody() const
returns internal physical object as rigidBody (const)
Definition: RigidObject.h:66
 
#define ICLPhysics_API
Definition: CompatMacros.h:181
 
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
 
ActivationMode
Definition: RigidObject.h:50
 
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44