Image Component Library (ICL)
RigidObject.h
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2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
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9 ** File : ICLPhysics/src/ICLPhysics/RigidObject.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
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23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
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29 ********************************************************************/
30 #pragma once
31 
33 #include <ICLGeom/GeomDefs.h>
34 
35 class btRigidBody;
36 
37 namespace icl{
38  namespace physics{
40 
47 
48  public:
49 
51  DYNAMIC = 0, // ACTIVE_TAG - Disables the object after a certain time interval. Use setActive() to make it active again and reset the time-counter
52  ACTIVE_FOREVER = 1, // DISABLE_DEACTIVATION
53  INACTIVE_FOREVER = 2, // DISABLE_SIMULATION
54  BT_ISLAND_SLEEPING = 3, // ISLAND_SLEEPING - (not recommented)
55  TOWARDS_INACTIVE = 4 // WANTS_DEAKTIVATION - disables the object after each step directly
56  };
57 
61  RigidObject();
62 
63  virtual btRigidBody *getRigidBody();
65 
66  virtual const btRigidBody *getRigidBody() const {
67  return this->getRigidBody();
68  }
69 
71  void setLinearVelocity(geom::Vec velocity);
72 
74  void setAngularVelocity(geom::Vec velocity);
75 
77  geom::Vec getLinearVelocity();
78 
80  geom::Vec getAngularVelocity();
81 
82  geom::Vec getTotalForce();
83 
84  geom::Vec getTotalTorque();
85 
87  void applyForce(geom::Vec force, geom::Vec relPos);
88 
90  void applyCentralForce(geom::Vec force);
91 
93  void applyImpulse(geom::Vec force, geom::Vec relPos);
94 
96  void applyCentralImpulse(geom::Vec force);
97 
99  void applyTorque(geom::Vec t);
100 
102  void applyTorqueImpulse(geom::Vec t);
103 
104  void setDeactivationTime(float time);
105 
107  void setDamping(float linear, float angular);
108 
110  void setActivationMode(ActivationMode const mode);
111 
113  void setActive(bool force_active = false);
114 
115  virtual ~RigidObject();
116 
118  float getMass();
120  void setMass(float mass);
121  };
122  }
123 }
undocument this line if you encounter any issues!
Definition: Any.h:37
virtual const btRigidBody * getRigidBody() const
returns internal physical object as rigidBody (const)
Definition: RigidObject.h:66
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
ActivationMode
Definition: RigidObject.h:50
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44