Image Component Library (ICL)
PhysicsScene.h
Go to the documentation of this file.
1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLPhysics/src/ICLPhysics/PhysicsScene.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
16 ** Public License version 3.0 as published by the **
17 ** **
18 ** Free Software Foundation and appearing in the file LICENSE.LGPL **
19 ** included in the packaging of this file. Please review the **
20 ** following information to ensure the license requirements will **
21 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt **
22 ** **
23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
28 ** **
29 ********************************************************************/
30 #pragma once
31 
32 #include <ICLGeom/Scene.h>
34 namespace icl{
35  namespace physics{
37  public:
40 
44  void addObject(PhysicsObject *object, bool passOwnerShip=false);
45 
47 
48  void removeObject(int idx);
49 
51 
52  void removeObject(PhysicsObject *obj);
53 
55 
56  void removeObjects(int startIndex, int endIndex=-1);
57  };
58  }
59 }
undocument this line if you encounter any issues!
Definition: Any.h:37
A physical world that handles physical objects.
Definition: PhysicsWorld.h:56
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
#define ICLPhysics_API
Definition: CompatMacros.h:181
Definition: PhysicsWorld.h:65
Definition: PhysicsScene.h:36
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44
BulletSolverType
Definition: PhysicsWorld.h:60