44 void addObject(
PhysicsObject *
object,
bool passOwnerShip=
false);
48 void removeObject(
int idx);
56 void removeObjects(
int startIndex,
int endIndex=-1);
undocument this line if you encounter any issues!
Definition: Any.h:37
A physical world that handles physical objects.
Definition: PhysicsWorld.h:56
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
#define ICLPhysics_API
Definition: CompatMacros.h:181
Definition: PhysicsWorld.h:65
Definition: PhysicsScene.h:36
This class combines an physical object and it's graphical representation in ICL.
Definition: PhysicsObject.h:44
BulletSolverType
Definition: PhysicsWorld.h:60