60 virtual void prepareForRendering();
bool m_hasText
internal flag
Definition: SceneLightObject.h:53
undocument this line if you encounter any issues!
Definition: Any.h:37
#define ICLGeom_API
Definition: CompatMacros.h:179
int m_lightID
corresponding light ID
Definition: SceneLightObject.h:50
Scene * m_scene
parent scene
Definition: SceneLightObject.h:44
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
The scene light object looks like a light bulb and represents an OpenGL light.
Definition: SceneLightObject.h:42
The SceneObject class defines visible objects in scenes or scene graph nodes.
Definition: SceneObject.h:140