Image Component Library (ICL)
icl::geom::RayCastOctreeObject Member List

This is the complete list of members for icl::geom::RayCastOctreeObject, including all inherited members.

addChild(SceneObject *child, bool passOwnerShip=true)icl::geom::SceneObject
addChild(utils::SmartPtr< SceneObject > child)icl::geom::SceneObject
addCone(float x, float y, float z, float rx, float ry, float h, int steps)icl::geom::SceneObject
addCube(float x, float y, float z, float d)icl::geom::SceneObjectinline
addCuboid(float x, float y, float z, float dx, float dy, float dz)icl::geom::SceneObject
addCustomPrimitive(Primitive *p)icl::geom::SceneObjectinline
addCylinder(float x, float y, float z, float rx, float ry, float h, int steps)icl::geom::SceneObject
addLine(int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255))icl::geom::SceneObject
addNormal(const Vec &n)icl::geom::SceneObject
addPolygon(int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0)icl::geom::SceneObject
addQuad(int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObject
addQuad(int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObjectinline
addSharedTexture(utils::SmartPtr< qt::GLImg > gli)icl::geom::SceneObject
addSharedTexture(const core::ImgBase *image, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addSphere(float x, float y, float z, float r, int rzSteps, int xySlices)icl::geom::SceneObjectinline
addSpheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices)icl::geom::SceneObject
addText(int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObjectinline
addTexture(int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTexture(int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObjectinline
addTexture(int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1)icl::geom::SceneObject
addTexture(const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true)icl::geom::SceneObject
addTextureGrid(int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTriangle(int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObject
addTriangle(int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObjectinline
addTwoSidedTextureGrid(int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTwoSidedTGrid(int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true)icl::geom::SceneObject
addVertex(const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255))icl::geom::SceneObject
allocicl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >protected
assign(ForwardIterator begin, ForwardIterator end)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
box(const typename Parent::AABB &bb) consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inlineprotected
clear()icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
clearAllPrimitives()icl::geom::SceneObject
clearObject(bool deleteAndRemoveChildren=true, bool resetTransform=false)icl::geom::SceneObjectvirtual
collect_hits_recursive(SceneObject *obj, const ViewRay &v, std::vector< Hit > &hits, bool recursive)icl::geom::SceneObjectprotectedstatic
complexCustomRender(icl::geom::ShaderUtil *util)icl::geom::SceneObjectinlinevirtual
copy() consticl::geom::SceneObjectvirtual
createAutoNormals(bool smooth=true)icl::geom::SceneObject
createDisplayList()icl::geom::SceneObject
cube(float x, float y, float z, float r)icl::geom::SceneObjectinlinestatic
cuboid(float x, float y, float z, float dx, float dy, float dz)icl::geom::SceneObjectinlinestatic
customRender()icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inlinevirtual
fill(const PointCloudObjectBase &obj, bool clearBefore=true)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
fill(const PointCloudObjectBase &obj, Filter f, bool clearBefore)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
freeDisplayList()icl::geom::SceneObject
getBoxColor() consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
getCastShadowsEnabled()icl::geom::SceneObjectinline
getChild(int index)icl::geom::SceneObject
getChild(int index) consticl::geom::SceneObject
getChildCount() consticl::geom::SceneObject
getChildPtr(int index)icl::geom::SceneObject
getClosestVertex(const Vec &pWorld, bool relative=false)icl::geom::SceneObject
getDefaultVertexColor() consticl::geom::SceneObjectinlinevirtual
getDepthTestEnabled() consticl::geom::SceneObjectinline
getFragmentShader()icl::geom::SceneObjectinline
getFragmentShader() consticl::geom::SceneObjectinline
getLockingEnabled() consticl::geom::SceneObjectinline
getNormals() consticl::geom::SceneObject
getParent()icl::geom::SceneObject
getParent() consticl::geom::SceneObject
getPointColor() consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
getPointHitMaxDistance() consticl::geom::SceneObjectinline
getPrimitives()icl::geom::SceneObject
getPrimitives() consticl::geom::SceneObject
getReceiveShadowsEnabled()icl::geom::SceneObjectinline
getRenderBoxes() consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
getRenderPoints() consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
getRootAABB() consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
getSmoothShading() consticl::geom::SceneObject
getTransformation(bool relative=false) consticl::geom::SceneObject
getTransformedVertices() consticl::geom::SceneObject
getVertexColors()icl::geom::SceneObject
getVertexColors() consticl::geom::SceneObject
getVertices()icl::geom::SceneObject
getVertices() consticl::geom::SceneObject
hasChild(const SceneObject *o) consticl::geom::SceneObject
hasChildren() consticl::geom::SceneObject
hasTransformation(bool relative=false) consticl::geom::SceneObject
hide(bool recursive=true)icl::geom::SceneObjectinline
hit(const ViewRay &v, bool recursive=true)icl::geom::SceneObject
hit(const ViewRay &v, bool recursive=true) consticl::geom::SceneObjectinline
hits(const ViewRay &v, bool recursive=true)icl::geom::SceneObject
init()icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inlineprotected
insert(const OtherVectorType &pIn)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
isInvisibleForCamera(int camIndex) consticl::geom::SceneObjectinlinevirtual
isVisible(Primitive::Type t) consticl::geom::SceneObject
isVisible() consticl::geom::SceneObjectinline
lock() consticl::geom::SceneObjectinlinevirtual
m_childrenicl::geom::SceneObjectprotected
m_depthTestEnabledicl::geom::SceneObjectprotected
m_enableLockingicl::geom::SceneObjectprotected
m_hasTransformationicl::geom::SceneObjectprotected
m_isVisibleicl::geom::SceneObjectprotected
m_lineColorsFromVerticesicl::geom::SceneObjectprotected
m_lineSmoothingEnabledicl::geom::SceneObjectprotected
m_lineWidthicl::geom::SceneObjectprotected
m_mutexicl::geom::SceneObjectmutableprotected
m_normalsicl::geom::SceneObjectprotected
m_parenticl::geom::SceneObjectprotected
m_pointSizeicl::geom::SceneObjectprotected
m_pointSmoothingEnabledicl::geom::SceneObjectprotected
m_polyColorsFromVerticesicl::geom::SceneObjectprotected
m_polygonSmoothingEnabledicl::geom::SceneObjectprotected
m_primitivesicl::geom::SceneObjectprotected
m_quadColorsFromVerticesicl::geom::SceneObjectprotected
m_sharedTexturesicl::geom::SceneObjectprotected
m_shininessicl::geom::SceneObjectprotected
m_specularReflectanceicl::geom::SceneObjectprotected
m_transformationicl::geom::SceneObjectprotected
m_triangleColorsFromVerticesicl::geom::SceneObjectprotected
m_useCustomRendericl::geom::SceneObjectprotected
m_useSmoothShadingicl::geom::SceneObjectprotected
m_vertexColorsicl::geom::SceneObjectprotected
m_verticesicl::geom::SceneObjectprotected
m_visibleMaskicl::geom::SceneObjectprotected
nn(const Vec &pIn) consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
nn_approx(const Vec &p) consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
nn_approx_internal(const Vec &p, double &currMinDist, const Vec *&currNN) consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inlineprotected
numicl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >protected
Octree(const float &minX, const float &minY, const float &minZ, const float &width, const float &height, const float &depth)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
Octree(const float &min, const float &len)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
OctreeObject(const float &minX, const float &minY, const float &minZ, const float &width, const float &height, const float &depth)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
OctreeObject(const float &min, const float &len)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
operator=(const SceneObject &other)icl::geom::SceneObject
prepareForRendering()icl::geom::SceneObjectinlinevirtual
query(const float &minX, const float &minY, const float &minZ, const float &width, const float &height, const float &depth) consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
queryAll() consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
ray_cast_sqr_rec(const Super::Node *n, const ViewRay &ray, float maxSqrDist, float maxDist, std::vector< Vec > &result)icl::geom::RayCastOctreeObjectprotectedstatic
ray_cast_sqr_rec_debug(const RayCastOctreeObject::Super::Node *n, const ViewRay &ray, float maxSqrDist, float maxDist, std::vector< Vec > &result, std::vector< AABB > &boxes, std::vector< Vec > &points)icl::geom::RayCastOctreeObjectprotectedstatic
rayCast(const ViewRay &ray, float maxDist=1) consticl::geom::RayCastOctreeObject
rayCastClosest(const ViewRay &ray, float maxDist=1) consticl::geom::RayCastOctreeObject
rayCastDebug(const ViewRay &ray, float maxDist, std::vector< AABB > &boxes, std::vector< Vec > &points) consticl::geom::RayCastOctreeObject
RayCastOctreeObject(const float &minX, const float &minY, const float &minZ, const float &width, const float &height, const float &depth)icl::geom::RayCastOctreeObjectinline
RayCastOctreeObject(const float &min, const float &len)icl::geom::RayCastOctreeObjectinline
rayCastSort(const ViewRay &ray, float maxDist=1) consticl::geom::RayCastOctreeObject
removeAllChildren()icl::geom::SceneObject
removeChild(SceneObject *child)icl::geom::SceneObject
removeTransformation()icl::geom::SceneObject
renderNode(const typename Parent::Node *node) consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inlineprotected
renderNodeWithPoints(const typename Parent::Node *node) consticl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inlineprotected
rooticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >protected
rotate(float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT)icl::geom::SceneObjectvirtual
rotate(const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT)icl::geom::SceneObjectinline
scale(float sx, float sy, float sz)icl::geom::SceneObjectvirtual
scale(const T &t)icl::geom::SceneObjectinline
scale_down(const Vec &p)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inlineprotectedstatic
scale_down_1(const Vec &p)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inlineprotectedstatic
scale_up(const Vec &p)icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inlineprotectedstatic
SceneObject()icl::geom::SceneObject
SceneObject(const std::string &type, const float *params)icl::geom::SceneObject
SceneObject(const std::string &objFileName)icl::geom::SceneObject
SceneObject(const SceneObject &other)icl::geom::SceneObjectinline
setBoxColor(const GeomColor &color)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
setCastShadowsEnabled(bool castShadows=true)icl::geom::SceneObjectinline
setColor(Primitive::Type t, const GeomColor &color, bool recursive=true)icl::geom::SceneObject
setColorsFromVertices(Primitive::Type t, bool on, bool recursive=true)icl::geom::SceneObject
setDepthTestEnabled(bool enabled, bool recursive=true)icl::geom::SceneObjectinline
setFragmentShader(qt::GLFragmentShader *shader)icl::geom::SceneObject
setLineSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setLineWidth(float lineWidth, bool recursive=true)icl::geom::SceneObject
setLockingEnabled(bool enabled)icl::geom::SceneObjectinline
setPointColor(const GeomColor &color)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
setPointHitMaxDistance(float d)icl::geom::SceneObjectinline
setPointSize(float pointSize, bool recursive=true)icl::geom::SceneObject
setPointSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setPolygonSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setReceiveShadowsEnabled(bool receiveShadows=true)icl::geom::SceneObjectinline
setRenderBoxes(bool enabled)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
setRenderPoints(bool enabled)icl::geom::OctreeObject< float, 16, 1, Vec, 1024 >inline
setShininess(icl8u value)icl::geom::SceneObjectinline
setSmoothShading(bool on, bool recursive=true)icl::geom::SceneObject
setSpecularReflectance(const GeomColor &values)icl::geom::SceneObjectinline
setTransformation(const Mat &m)icl::geom::SceneObjectvirtual
setUseCustomRender(bool use, bool recursive=true)icl::geom::SceneObject
setVisible(int oredTypes, bool visible, bool recursive=true)icl::geom::SceneObject
setVisible(const std::string &what, bool recursive=true)icl::geom::SceneObject
setVisible(const char *what, bool recursive=true)icl::geom::SceneObjectinline
setVisible(bool visible, bool recursive=true)icl::geom::SceneObject
show(bool recursive=true)icl::geom::SceneObjectinline
size() consticl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
sphere(float x, float y, float z, float r, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
spheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
Super typedeficl::geom::RayCastOctreeObjectprivate
superquadric(float x, float y, float z, float rx, float ry, float rz, float dx, float dy, float dz, float e1, float e2, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
transform(const Mat &m)icl::geom::SceneObjectvirtual
transform(const T &m)icl::geom::SceneObjectinline
translate(float dx, float dy, float dz)icl::geom::SceneObjectvirtual
translate(const T &t)icl::geom::SceneObjectinline
unlock() consticl::geom::SceneObjectinlinevirtual
~Octree()icl::math::Octree< float, CAPACITY, SF, Vec, ALLOC_CHUNK_SIZE >inline
~RayCastOctreeObject()icl::geom::RayCastOctreeObjectinline
~SceneObject()icl::geom::SceneObjectvirtual