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    Image Component Library (ICL)
    
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This is the complete list of members for icl::geom::SceneLightObject, including all inherited members.
| addChild(SceneObject *child, bool passOwnerShip=true) | icl::geom::SceneObject | |
| addChild(utils::SmartPtr< SceneObject > child) | icl::geom::SceneObject | |
| addCone(float x, float y, float z, float rx, float ry, float h, int steps) | icl::geom::SceneObject | |
| addCube(float x, float y, float z, float d) | icl::geom::SceneObject | inline | 
| addCuboid(float x, float y, float z, float dx, float dy, float dz) | icl::geom::SceneObject | |
| addCustomPrimitive(Primitive *p) | icl::geom::SceneObject | inline | 
| addCylinder(float x, float y, float z, float rx, float ry, float h, int steps) | icl::geom::SceneObject | |
| addLine(int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255)) | icl::geom::SceneObject | |
| addNormal(const Vec &n) | icl::geom::SceneObject | |
| addPolygon(int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0) | icl::geom::SceneObject | |
| addQuad(int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255)) | icl::geom::SceneObject | |
| addQuad(int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255)) | icl::geom::SceneObject | inline | 
| addSharedTexture(utils::SmartPtr< qt::GLImg > gli) | icl::geom::SceneObject | |
| addSharedTexture(const core::ImgBase *image, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addSphere(float x, float y, float z, float r, int rzSteps, int xySlices) | icl::geom::SceneObject | inline | 
| addSpheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) | icl::geom::SceneObject | |
| addText(int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | inline | 
| addTexture(int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addTexture(int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | inline | 
| addTexture(int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1) | icl::geom::SceneObject | |
| addTexture(const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true) | icl::geom::SceneObject | |
| addTextureGrid(int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addTriangle(int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255)) | icl::geom::SceneObject | |
| addTriangle(int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255)) | icl::geom::SceneObject | inline | 
| addTwoSidedTextureGrid(int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN) | icl::geom::SceneObject | |
| addTwoSidedTGrid(int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true) | icl::geom::SceneObject | |
| addVertex(const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255)) | icl::geom::SceneObject | |
| clearAllPrimitives() | icl::geom::SceneObject | |
| clearObject(bool deleteAndRemoveChildren=true, bool resetTransform=false) | icl::geom::SceneObject | virtual | 
| collect_hits_recursive(SceneObject *obj, const ViewRay &v, std::vector< Hit > &hits, bool recursive) | icl::geom::SceneObject | protectedstatic | 
| complexCustomRender(icl::geom::ShaderUtil *util) | icl::geom::SceneObject | inlinevirtual | 
| copy() const | icl::geom::SceneObject | virtual | 
| createAutoNormals(bool smooth=true) | icl::geom::SceneObject | |
| createDisplayList() | icl::geom::SceneObject | |
| cube(float x, float y, float z, float r) | icl::geom::SceneObject | inlinestatic | 
| cuboid(float x, float y, float z, float dx, float dy, float dz) | icl::geom::SceneObject | inlinestatic | 
| customRender() | icl::geom::SceneObject | inlinevirtual | 
| freeDisplayList() | icl::geom::SceneObject | |
| getCastShadowsEnabled() | icl::geom::SceneObject | inline | 
| getChild(int index) | icl::geom::SceneObject | |
| getChild(int index) const | icl::geom::SceneObject | |
| getChildCount() const | icl::geom::SceneObject | |
| getChildPtr(int index) | icl::geom::SceneObject | |
| getClosestVertex(const Vec &pWorld, bool relative=false) | icl::geom::SceneObject | |
| getDefaultVertexColor() const | icl::geom::SceneObject | inlinevirtual | 
| getDepthTestEnabled() const | icl::geom::SceneObject | inline | 
| getFragmentShader() | icl::geom::SceneObject | inline | 
| getFragmentShader() const | icl::geom::SceneObject | inline | 
| getLockingEnabled() const | icl::geom::SceneObject | inline | 
| getNormals() const | icl::geom::SceneObject | |
| getParent() | icl::geom::SceneObject | |
| getParent() const | icl::geom::SceneObject | |
| getPointHitMaxDistance() const | icl::geom::SceneObject | inline | 
| getPrimitives() | icl::geom::SceneObject | |
| getPrimitives() const | icl::geom::SceneObject | |
| getReceiveShadowsEnabled() | icl::geom::SceneObject | inline | 
| getSmoothShading() const | icl::geom::SceneObject | |
| getTransformation(bool relative=false) const | icl::geom::SceneObject | |
| getTransformedVertices() const | icl::geom::SceneObject | |
| getVertexColors() | icl::geom::SceneObject | |
| getVertexColors() const | icl::geom::SceneObject | |
| getVertices() | icl::geom::SceneObject | |
| getVertices() const | icl::geom::SceneObject | |
| hasChild(const SceneObject *o) const | icl::geom::SceneObject | |
| hasChildren() const | icl::geom::SceneObject | |
| hasTransformation(bool relative=false) const | icl::geom::SceneObject | |
| hide(bool recursive=true) | icl::geom::SceneObject | inline | 
| hit(const ViewRay &v, bool recursive=true) | icl::geom::SceneObject | |
| hit(const ViewRay &v, bool recursive=true) const | icl::geom::SceneObject | inline | 
| hits(const ViewRay &v, bool recursive=true) | icl::geom::SceneObject | |
| isInvisibleForCamera(int camIndex) const | icl::geom::SceneObject | inlinevirtual | 
| isVisible(Primitive::Type t) const | icl::geom::SceneObject | |
| isVisible() const | icl::geom::SceneObject | inline | 
| lock() const | icl::geom::SceneObject | inlinevirtual | 
| m_children | icl::geom::SceneObject | protected | 
| m_depthTestEnabled | icl::geom::SceneObject | protected | 
| m_enableLocking | icl::geom::SceneObject | protected | 
| m_hasText | icl::geom::SceneLightObject | private | 
| m_hasTransformation | icl::geom::SceneObject | protected | 
| m_isVisible | icl::geom::SceneObject | protected | 
| m_lightID | icl::geom::SceneLightObject | private | 
| m_lineColorsFromVertices | icl::geom::SceneObject | protected | 
| m_lineSmoothingEnabled | icl::geom::SceneObject | protected | 
| m_lineWidth | icl::geom::SceneObject | protected | 
| m_mutex | icl::geom::SceneObject | mutableprotected | 
| m_normals | icl::geom::SceneObject | protected | 
| m_parent | icl::geom::SceneObject | protected | 
| m_pointSize | icl::geom::SceneObject | protected | 
| m_pointSmoothingEnabled | icl::geom::SceneObject | protected | 
| m_polyColorsFromVertices | icl::geom::SceneObject | protected | 
| m_polygonSmoothingEnabled | icl::geom::SceneObject | protected | 
| m_primitives | icl::geom::SceneObject | protected | 
| m_quadColorsFromVertices | icl::geom::SceneObject | protected | 
| m_scene | icl::geom::SceneLightObject | private | 
| m_sharedTextures | icl::geom::SceneObject | protected | 
| m_shininess | icl::geom::SceneObject | protected | 
| m_specularReflectance | icl::geom::SceneObject | protected | 
| m_transformation | icl::geom::SceneObject | protected | 
| m_triangleColorsFromVertices | icl::geom::SceneObject | protected | 
| m_useCustomRender | icl::geom::SceneObject | protected | 
| m_useSmoothShading | icl::geom::SceneObject | protected | 
| m_vertexColors | icl::geom::SceneObject | protected | 
| m_vertices | icl::geom::SceneObject | protected | 
| m_visibleMask | icl::geom::SceneObject | protected | 
| operator=(const SceneObject &other) | icl::geom::SceneObject | |
| prepareForRendering() | icl::geom::SceneLightObject | virtual | 
| removeAllChildren() | icl::geom::SceneObject | |
| removeChild(SceneObject *child) | icl::geom::SceneObject | |
| removeTransformation() | icl::geom::SceneObject | |
| rotate(float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT) | icl::geom::SceneObject | virtual | 
| rotate(const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT) | icl::geom::SceneObject | inline | 
| scale(float sx, float sy, float sz) | icl::geom::SceneObject | virtual | 
| scale(const T &t) | icl::geom::SceneObject | inline | 
| SceneLightObject(Scene *scene, int lightID) | icl::geom::SceneLightObject | |
| SceneObject() | icl::geom::SceneObject | |
| SceneObject(const std::string &type, const float *params) | icl::geom::SceneObject | |
| SceneObject(const std::string &objFileName) | icl::geom::SceneObject | |
| SceneObject(const SceneObject &other) | icl::geom::SceneObject | inline | 
| setCastShadowsEnabled(bool castShadows=true) | icl::geom::SceneObject | inline | 
| setColor(Primitive::Type t, const GeomColor &color, bool recursive=true) | icl::geom::SceneObject | |
| setColorsFromVertices(Primitive::Type t, bool on, bool recursive=true) | icl::geom::SceneObject | |
| setDepthTestEnabled(bool enabled, bool recursive=true) | icl::geom::SceneObject | inline | 
| setFragmentShader(qt::GLFragmentShader *shader) | icl::geom::SceneObject | |
| setLineSmoothingEnabled(bool enabled=true) | icl::geom::SceneObject | inline | 
| setLineWidth(float lineWidth, bool recursive=true) | icl::geom::SceneObject | |
| setLockingEnabled(bool enabled) | icl::geom::SceneObject | inline | 
| setPointHitMaxDistance(float d) | icl::geom::SceneObject | inline | 
| setPointSize(float pointSize, bool recursive=true) | icl::geom::SceneObject | |
| setPointSmoothingEnabled(bool enabled=true) | icl::geom::SceneObject | inline | 
| setPolygonSmoothingEnabled(bool enabled=true) | icl::geom::SceneObject | inline | 
| setReceiveShadowsEnabled(bool receiveShadows=true) | icl::geom::SceneObject | inline | 
| setShininess(icl8u value) | icl::geom::SceneObject | inline | 
| setSmoothShading(bool on, bool recursive=true) | icl::geom::SceneObject | |
| setSpecularReflectance(const GeomColor &values) | icl::geom::SceneObject | inline | 
| setTransformation(const Mat &m) | icl::geom::SceneObject | virtual | 
| setUseCustomRender(bool use, bool recursive=true) | icl::geom::SceneObject | |
| setVisible(int oredTypes, bool visible, bool recursive=true) | icl::geom::SceneObject | |
| setVisible(const std::string &what, bool recursive=true) | icl::geom::SceneObject | |
| setVisible(const char *what, bool recursive=true) | icl::geom::SceneObject | inline | 
| setVisible(bool visible, bool recursive=true) | icl::geom::SceneObject | |
| show(bool recursive=true) | icl::geom::SceneObject | inline | 
| sphere(float x, float y, float z, float r, int rzSteps, int xySlices) | icl::geom::SceneObject | inlinestatic | 
| spheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices) | icl::geom::SceneObject | inlinestatic | 
| superquadric(float x, float y, float z, float rx, float ry, float rz, float dx, float dy, float dz, float e1, float e2, int rzSteps, int xySlices) | icl::geom::SceneObject | inlinestatic | 
| transform(const Mat &m) | icl::geom::SceneObject | virtual | 
| transform(const T &m) | icl::geom::SceneObject | inline | 
| translate(float dx, float dy, float dz) | icl::geom::SceneObject | virtual | 
| translate(const T &t) | icl::geom::SceneObject | inline | 
| unlock() const | icl::geom::SceneObject | inlinevirtual | 
| ~SceneObject() | icl::geom::SceneObject | virtual | 
 1.8.15