Image Component Library (ICL)
icl::physics::RigidCompoundObject Member List

This is the complete list of members for icl::physics::RigidCompoundObject, including all inherited members.

activate(bool forceActivation=false)icl::physics::PhysicsObject
ActivationMode enum nameicl::physics::RigidObject
ACTIVE_FOREVER enum valueicl::physics::RigidObject
addChild(RigidObject *obj, bool passOwnership=true)icl::physics::RigidCompoundObject
icl::physics::RigidObject::addChild(SceneObject *child, bool passOwnerShip=true)icl::geom::SceneObject
icl::physics::RigidObject::addChild(utils::SmartPtr< SceneObject > child)icl::geom::SceneObject
addCone(float x, float y, float z, float rx, float ry, float h, int steps)icl::geom::SceneObject
addCube(float x, float y, float z, float d)icl::geom::SceneObjectinline
addCuboid(float x, float y, float z, float dx, float dy, float dz)icl::geom::SceneObject
addCustomPrimitive(Primitive *p)icl::geom::SceneObjectinline
addCylinder(float x, float y, float z, float rx, float ry, float h, int steps)icl::geom::SceneObject
addLine(int x, int y, const GeomColor &color=GeomColor(100, 100, 100, 255))icl::geom::SceneObject
addNormal(const Vec &n)icl::geom::SceneObject
addPolygon(int nPoints, const int *vertexIndices, const GeomColor &color=GeomColor(0, 100, 250, 255), const int *normalIndices=0)icl::geom::SceneObject
addQuad(int a, int b, int c, int d, int na, int nb, int nc, int nd, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObject
addQuad(int a, int b, int c, int d, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObjectinline
addSharedTexture(utils::SmartPtr< qt::GLImg > gli)icl::geom::SceneObject
addSharedTexture(const core::ImgBase *image, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addSphere(float x, float y, float z, float r, int rzSteps, int xySlices)icl::geom::SceneObjectinline
addSpheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices)icl::geom::SceneObject
addText(int a, const std::string &text, float billboardHeight=10, const GeomColor &color=GeomColor(255, 255, 255, 255), int textRenderSize=30, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color, int na, int nb, int nc, int nd, int textSize, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTextTexture(int a, int b, int c, int d, const std::string &text, const GeomColor &color=GeomColor(255, 255, 255, 255), int textSize=30, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObjectinline
addTexture(int a, int b, int c, int d, const core::ImgBase *texture, int na, int nb, int nc, int nd, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTexture(int a, int b, int c, int d, const core::ImgBase *texture, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObjectinline
addTexture(int a, int b, int c, int d, int sharedTextureIndex, int na=-1, int nb=-1, int nc=-1, int nd=-1)icl::geom::SceneObject
addTexture(const core::ImgBase *image, int numPoints, const int *vertexIndices, const utils::Point32f *texCoords, const int *normalIndices=0, bool createTextureOnce=true)icl::geom::SceneObject
addTextureGrid(int w, int h, const core::ImgBase *image, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createTextureOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTriangle(int a, int b, int c, int na, int nb, int nc, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObject
addTriangle(int a, int b, int c, const GeomColor &color=GeomColor(0, 100, 250, 255))icl::geom::SceneObjectinline
addTwoSidedTextureGrid(int w, int h, const core::ImgBase *front, const core::ImgBase *back, const icl32f *px, const icl32f *py, const icl32f *pz, const icl32f *pnx=0, const icl32f *pny=0, const icl32f *pnz=0, int stride=1, bool createFrontOnce=true, bool createBackOnce=true, core::scalemode sm=core::interpolateLIN)icl::geom::SceneObject
addTwoSidedTGrid(int w, int h, const Vec *vertices, const Vec *normals=0, const GeomColor &frontColor=GeomColor(0, 100, 255, 255), const GeomColor &backColor=GeomColor(255, 0, 100, 255), const GeomColor &lineColor=GeomColor(0, 255, 100, 255), bool drawLines=false, bool drawQuads=true)icl::geom::SceneObject
addVertex(const Vec &p, const GeomColor &color=GeomColor(255, 0, 0, 255))icl::geom::SceneObject
applyCentralForce(geom::Vec force)icl::physics::RigidObject
applyCentralImpulse(geom::Vec force)icl::physics::RigidObject
applyForce(geom::Vec force, geom::Vec relPos)icl::physics::RigidObject
applyImpulse(geom::Vec force, geom::Vec relPos)icl::physics::RigidObject
applyTorque(geom::Vec t)icl::physics::RigidObject
applyTorqueImpulse(geom::Vec t)icl::physics::RigidObject
BT_ISLAND_SLEEPING enum valueicl::physics::RigidObject
clearAllPrimitives()icl::geom::SceneObject
clearObject(bool deleteAndRemoveChildren=true, bool resetTransform=false)icl::geom::SceneObjectvirtual
collect_hits_recursive(SceneObject *obj, const ViewRay &v, std::vector< Hit > &hits, bool recursive)icl::geom::SceneObjectprotectedstatic
collisionCallback(PhysicsObject *self, PhysicsObject *other, geom::Vec pos)icl::physics::PhysicsObject
complexCustomRender(icl::geom::ShaderUtil *util)icl::geom::SceneObjectinlinevirtual
copy() consticl::geom::SceneObjectvirtual
createAutoNormals(bool smooth=true)icl::geom::SceneObject
createDisplayList()icl::geom::SceneObject
cube(float x, float y, float z, float r)icl::geom::SceneObjectinlinestatic
cuboid(float x, float y, float z, float dx, float dy, float dz)icl::geom::SceneObjectinlinestatic
customRender()icl::geom::SceneObjectinlinevirtual
DYNAMIC enum valueicl::physics::RigidObject
forgetPhysicalObject(bool removeFromWorld=true)icl::physics::PhysicsObject
freeDisplayList()icl::geom::SceneObject
getAngularVelocity()icl::physics::RigidObject
getCastShadowsEnabled()icl::geom::SceneObjectinline
getChild(int index)icl::geom::SceneObject
getChild(int index) consticl::geom::SceneObject
getChildCount() consticl::geom::SceneObject
getChildPtr(int index)icl::geom::SceneObject
getClosestVertex(const Vec &pWorld, bool relative=false)icl::geom::SceneObject
getCollisionFlags()icl::physics::PhysicsObject
getCollisionGroup()icl::physics::PhysicsObject
getCollisionObject()icl::physics::PhysicsObjectinlinevirtual
getCollisionObject() consticl::physics::PhysicsObjectinlinevirtual
getCollisionObjectType()icl::physics::PhysicsObject
getDefaultVertexColor() consticl::geom::SceneObjectinlinevirtual
getDepthTestEnabled() consticl::geom::SceneObjectinline
getFragmentShader()icl::geom::SceneObjectinline
getFragmentShader() consticl::geom::SceneObjectinline
getLinearVelocity()icl::physics::RigidObject
getLockingEnabled() consticl::geom::SceneObjectinline
getMass()icl::physics::RigidObject
getNormals() consticl::geom::SceneObject
getObjectID()icl::physics::PhysicsObject
getObjectID() consticl::physics::PhysicsObject
getParent()icl::geom::SceneObject
getParent() consticl::geom::SceneObject
getPointHitMaxDistance() consticl::geom::SceneObjectinline
getPrimitives()icl::geom::SceneObject
getPrimitives() consticl::geom::SceneObject
getReceiveShadowsEnabled()icl::geom::SceneObjectinline
getRigidBody()icl::physics::RigidObjectvirtual
getRigidBody() consticl::physics::RigidObjectinlinevirtual
getScale()icl::physics::PhysicsObject
getSmoothShading() consticl::geom::SceneObject
getTotalForce()icl::physics::RigidObject
getTotalTorque()icl::physics::RigidObject
getTransformation()icl::physics::PhysicsObject
icl::geom::SceneObject::getTransformation(bool relative=false) consticl::geom::SceneObject
getTransformedVertices() consticl::geom::SceneObject
getVertexColors()icl::geom::SceneObject
getVertexColors() consticl::geom::SceneObject
getVertices()icl::geom::SceneObject
getVertices() consticl::geom::SceneObject
hasChild(const SceneObject *o) consticl::geom::SceneObject
hasChildren() consticl::geom::SceneObject
hasContactResponse()icl::physics::PhysicsObject
hasTransformation(bool relative=false) consticl::geom::SceneObject
hide(bool recursive=true)icl::geom::SceneObjectinline
hit(const ViewRay &v, bool recursive=true)icl::geom::SceneObject
hit(const ViewRay &v, bool recursive=true) consticl::geom::SceneObjectinline
hits(const ViewRay &v, bool recursive=true)icl::geom::SceneObject
INACTIVE_FOREVER enum valueicl::physics::RigidObject
isInvisibleForCamera(int camIndex) consticl::geom::SceneObjectinlinevirtual
isVisible(Primitive::Type t) consticl::geom::SceneObject
isVisible() consticl::geom::SceneObjectinline
lock() consticl::geom::SceneObjectinlinevirtual
m_childrenicl::geom::SceneObjectprotected
m_collisionCallbackicl::physics::PhysicsObjectprotected
m_depthTestEnabledicl::geom::SceneObjectprotected
m_enableLockingicl::geom::SceneObjectprotected
m_hasTransformationicl::geom::SceneObjectprotected
m_idicl::physics::PhysicsObjectprotected
m_isVisibleicl::geom::SceneObjectprotected
m_lineColorsFromVerticesicl::geom::SceneObjectprotected
m_lineSmoothingEnabledicl::geom::SceneObjectprotected
m_lineWidthicl::geom::SceneObjectprotected
m_mutexicl::geom::SceneObjectmutableprotected
m_normalsicl::geom::SceneObjectprotected
m_parenticl::geom::SceneObjectprotected
m_pointSizeicl::geom::SceneObjectprotected
m_pointSmoothingEnabledicl::geom::SceneObjectprotected
m_polyColorsFromVerticesicl::geom::SceneObjectprotected
m_polygonSmoothingEnabledicl::geom::SceneObjectprotected
m_primitivesicl::geom::SceneObjectprotected
m_quadColorsFromVerticesicl::geom::SceneObjectprotected
m_sharedTexturesicl::geom::SceneObjectprotected
m_shininessicl::geom::SceneObjectprotected
m_specularReflectanceicl::geom::SceneObjectprotected
m_stateChangedicl::physics::PhysicsObjectprotected
m_transformationicl::geom::SceneObjectprotected
m_triangleColorsFromVerticesicl::geom::SceneObjectprotected
m_useCustomRendericl::geom::SceneObjectprotected
m_useSmoothShadingicl::geom::SceneObjectprotected
m_vertexColorsicl::geom::SceneObjectprotected
m_verticesicl::geom::SceneObjectprotected
m_visibleMaskicl::geom::SceneObjectprotected
icl::operator=(const SceneObject &other)icl::geom::SceneObject
PhysicsObject()icl::physics::PhysicsObjectinline
prepareForRendering()icl::physics::PhysicsObjectinlinevirtual
removeAllChildren()icl::physics::RigidCompoundObject
removeChild(RigidObject *obj)icl::physics::RigidCompoundObject
icl::physics::RigidObject::removeChild(SceneObject *child)icl::geom::SceneObject
removeTransformation()icl::geom::SceneObject
RigidCompoundObject(float x, float y, float z, float mass=1.0)icl::physics::RigidCompoundObject
RigidObject()icl::physics::RigidObject
rotate(float rx, float ry, float rz, icl::math::AXES axes=icl::math::AXES_DEFAULT)icl::geom::SceneObjectvirtual
rotate(const T &t, icl::math::AXES axes=icl::math::AXES_DEFAULT)icl::geom::SceneObjectinline
scale(float sx, float sy, float sz)icl::geom::SceneObjectvirtual
scale(const T &t)icl::geom::SceneObjectinline
SceneObject()icl::geom::SceneObject
SceneObject(const std::string &type, const float *params)icl::geom::SceneObject
SceneObject(const std::string &objFileName)icl::geom::SceneObject
SceneObject(const SceneObject &other)icl::geom::SceneObjectinline
setActivationMode(ActivationMode const mode)icl::physics::RigidObject
setActive(bool force_active=false)icl::physics::RigidObject
setAngularVelocity(geom::Vec velocity)icl::physics::RigidObject
setCastShadowsEnabled(bool castShadows=true)icl::geom::SceneObjectinline
setCollisionCallback(utils::Function< void, PhysicsObject *, PhysicsObject *, geom::Vec > collisionCallback)icl::physics::PhysicsObject
setCollisionFlags(int flags)icl::physics::PhysicsObject
setCollisionGroup(int group)icl::physics::PhysicsObject
setCollisionMargin(float margin)icl::physics::PhysicsObject
setCollisionObjectType(int type)icl::physics::PhysicsObject
setColor(Primitive::Type t, const GeomColor &color, bool recursive=true)icl::geom::SceneObject
setColorsFromVertices(Primitive::Type t, bool on, bool recursive=true)icl::geom::SceneObject
setContactResponse(bool response)icl::physics::PhysicsObject
setCurrentPhysicsWorld(PhysicsWorld *world)icl::physics::PhysicsObject
setDamping(float linear, float angular)icl::physics::RigidObject
setDeactivationTime(float time)icl::physics::RigidObject
setDepthTestEnabled(bool enabled, bool recursive=true)icl::geom::SceneObjectinline
setFragmentShader(qt::GLFragmentShader *shader)icl::geom::SceneObject
setFriction(float friction)icl::physics::PhysicsObject
setLinearVelocity(geom::Vec velocity)icl::physics::RigidObject
setLineSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setLineWidth(float lineWidth, bool recursive=true)icl::geom::SceneObject
setLockingEnabled(bool enabled)icl::geom::SceneObjectinline
setMass(float mass)icl::physics::RigidObject
setObjectID(std::string const &id)icl::physics::PhysicsObject
setPhysicalObject(btCollisionObject *obj)icl::physics::PhysicsObject
setPointHitMaxDistance(float d)icl::geom::SceneObjectinline
setPointSize(float pointSize, bool recursive=true)icl::geom::SceneObject
setPointSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setPolygonSmoothingEnabled(bool enabled=true)icl::geom::SceneObjectinline
setReceiveShadowsEnabled(bool receiveShadows=true)icl::geom::SceneObjectinline
setRestitution(float restitution)icl::physics::PhysicsObject
setRollingFriction(float friction)icl::physics::PhysicsObject
setScale(geom::Vec scale)icl::physics::PhysicsObject
setShininess(icl8u value)icl::geom::SceneObjectinline
setSmoothShading(bool on, bool recursive=true)icl::geom::SceneObject
setSpecularReflectance(const GeomColor &values)icl::geom::SceneObjectinline
setTransformation(const geom::Mat &m)icl::physics::PhysicsObjectvirtual
setUseCustomRender(bool use, bool recursive=true)icl::geom::SceneObject
setVisible(int oredTypes, bool visible, bool recursive=true)icl::geom::SceneObject
setVisible(const std::string &what, bool recursive=true)icl::geom::SceneObject
setVisible(const char *what, bool recursive=true)icl::geom::SceneObjectinline
setVisible(bool visible, bool recursive=true)icl::geom::SceneObject
show(bool recursive=true)icl::geom::SceneObjectinline
sphere(float x, float y, float z, float r, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
spheroid(float x, float y, float z, float rx, float ry, float rz, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
stateChanged()icl::physics::PhysicsObject
superquadric(float x, float y, float z, float rx, float ry, float rz, float dx, float dy, float dz, float e1, float e2, int rzSteps, int xySlices)icl::geom::SceneObjectinlinestatic
TOWARDS_INACTIVE enum valueicl::physics::RigidObject
transform(const geom::Mat &m)icl::physics::PhysicsObjectvirtual
icl::geom::SceneObject::transform(const T &m)icl::geom::SceneObjectinline
translate(float dx, float dy, float dz)icl::geom::SceneObjectvirtual
translate(const T &t)icl::geom::SceneObjectinline
Uncopyable()icl::utils::Uncopyableinlineprotected
unlock() consticl::geom::SceneObjectinlinevirtual
updateSceneObject()icl::physics::PhysicsObjectvirtual
~PhysicsObject()icl::physics::PhysicsObjectvirtual
~RigidObject()icl::physics::RigidObjectvirtual
~SceneObject()icl::geom::SceneObjectvirtual