Image Component Library (ICL)
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#include <ICLUtils/CompatMacros.h>
#include <ICLGeom/GeomDefs.h>
#include <ICLCore/Img.h>
#include <ICLMath/FixedVector.h>
#include <ICLUtils/Array2D.h>
#include <ICLQt/GLImg.h>
Go to the source code of this file.
Classes | |
struct | icl::geom::Primitive |
Abastract base type for geoemtric primitives. More... | |
struct | icl::geom::Primitive::RenderContext |
accumulated context information for rendering primitives More... | |
struct | icl::geom::LinePrimitive |
line primitive (the line references 2 vertices) More... | |
struct | icl::geom::TrianglePrimitive |
triangle primitive More... | |
struct | icl::geom::QuadPrimitive |
quad primitive More... | |
struct | icl::geom::PolygonPrimitive |
polygon primitive More... | |
struct | icl::geom::AlphaFuncProperty |
extra base class for primitives, that use a special alpha function (in particular textures) More... | |
struct | icl::geom::TexturePrimitive |
Texture Primitive. More... | |
class | icl::geom::TextureGridPrimitive |
Special texture Primitive for single textures spread over a regular grid of vertices. More... | |
class | icl::geom::TwoSidedTextureGridPrimitive |
class | icl::geom::TwoSidedGridPrimitive |
Grid primitive that renders a two-sided grid (sides have different colors) More... | |
struct | icl::geom::SharedTexturePrimitive |
The shared texture primitive references a texture from the parent SceneObject. More... | |
struct | icl::geom::GenericTexturePrimitive |
Texture Primitive for rendering textures with arbitrary texture coordinates. More... | |
struct | icl::geom::TextPrimitive |
Text Texture. More... | |
Namespaces | |
icl | |
undocument this line if you encounter any issues! | |
icl::geom | |