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Image Component Library (ICL)
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#include <ICLUtils/CompatMacros.h>#include <ICLGeom/GeomDefs.h>#include <ICLCore/Img.h>#include <ICLMath/FixedVector.h>#include <ICLUtils/Array2D.h>#include <ICLQt/GLImg.h>Go to the source code of this file.
Classes | |
| struct | icl::geom::Primitive |
| Abastract base type for geoemtric primitives. More... | |
| struct | icl::geom::Primitive::RenderContext |
| accumulated context information for rendering primitives More... | |
| struct | icl::geom::LinePrimitive |
| line primitive (the line references 2 vertices) More... | |
| struct | icl::geom::TrianglePrimitive |
| triangle primitive More... | |
| struct | icl::geom::QuadPrimitive |
| quad primitive More... | |
| struct | icl::geom::PolygonPrimitive |
| polygon primitive More... | |
| struct | icl::geom::AlphaFuncProperty |
| extra base class for primitives, that use a special alpha function (in particular textures) More... | |
| struct | icl::geom::TexturePrimitive |
| Texture Primitive. More... | |
| class | icl::geom::TextureGridPrimitive |
| Special texture Primitive for single textures spread over a regular grid of vertices. More... | |
| class | icl::geom::TwoSidedTextureGridPrimitive |
| class | icl::geom::TwoSidedGridPrimitive |
| Grid primitive that renders a two-sided grid (sides have different colors) More... | |
| struct | icl::geom::SharedTexturePrimitive |
| The shared texture primitive references a texture from the parent SceneObject. More... | |
| struct | icl::geom::GenericTexturePrimitive |
| Texture Primitive for rendering textures with arbitrary texture coordinates. More... | |
| struct | icl::geom::TextPrimitive |
| Text Texture. More... | |
Namespaces | |
| icl | |
| undocument this line if you encounter any issues! | |
| icl::geom | |
1.8.15