Image Component Library (ICL)
BallSocketConstraint.h
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1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
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9 ** File : ICLPhysics/src/ICLPhysics/BallSocketConstraint.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
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24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
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30 #pragma once
31 
33 
34 namespace icl {
35  namespace physics{
36  class RigidObject;
37 
40  public:
41  BallSocketConstraint(RigidObject* a, RigidObject* b, const geom::Mat &frameInA, const geom::Mat &frameInB, const bool useLinearReferenceFrameA = true);
42  BallSocketConstraint(RigidObject* a, RigidObject* b, const geom::Vec &pivotInA, const geom::Vec &pivotInB, const bool useLinearReferenceFrameA = true);
43  };
44  }
45 }
undocument this line if you encounter any issues!
Definition: Any.h:37
This is a generic constraint that allows to free configuration of the limits on all 6 degrees of free...
Definition: SixDOFConstraint.h:40
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
This constraint simulates a ballsocket joint.
Definition: BallSocketConstraint.h:39