#include <PhysicsPaper3 (copy).h>
◆ deserializeFrom() [1/2]
void icl::physics::PhysicsPaper3::Structure::deserializeFrom |
( |
std::istream & |
str | ) |
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◆ deserializeFrom() [2/2]
void icl::physics::PhysicsPaper3::Structure::deserializeFrom |
( |
std::istream & |
str | ) |
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◆ hit() [1/2]
◆ hit() [2/2]
◆ interpolatePosition() [1/2]
◆ interpolatePosition() [2/2]
◆ updateToSceneObject() [1/2]
void icl::physics::PhysicsPaper3::Structure::updateToSceneObject |
( |
SceneObject * |
obj | ) |
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◆ updateToSceneObject() [2/2]
void icl::physics::PhysicsPaper3::Structure::updateToSceneObject |
( |
SceneObject * |
obj | ) |
|
◆ faces
std::vector< Face > icl::physics::PhysicsPaper3::Structure::faces |
◆ texCoords
std::vector< utils::Point32f > icl::physics::PhysicsPaper3::Structure::texCoords |
◆ vertices
std::vector< geom::Vec > icl::physics::PhysicsPaper3::Structure::vertices |
The documentation for this struct was generated from the following files: