Image Component Library (ICL)
PhysicsMouseHandler.h
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1 /********************************************************************
2 ** Image Component Library (ICL) **
3 ** **
4 ** Copyright (C) 2006-2014 CITEC, University of Bielefeld **
5 ** Neuroinformatics Group **
6 ** Website: www.iclcv.org and **
7 ** http://opensource.cit-ec.de/projects/icl **
8 ** **
9 ** File : ICLPhysics/src/ICLPhysics/PhysicsMouseHandler.h **
10 ** Module : ICLPhysics **
11 ** Author : Christof Elbrechter, Matthias Esau **
12 ** **
13 ** **
14 ** GNU LESSER GENERAL PUBLIC LICENSE **
15 ** This file may be used under the terms of the GNU Lesser General **
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23 ** The development of this software was supported by the **
24 ** Excellence Cluster EXC 277 Cognitive Interaction Technology. **
25 ** The Excellence Cluster EXC 277 is a grant of the Deutsche **
26 ** Forschungsgemeinschaft (DFG) in the context of the German **
27 ** Excellence Initiative. **
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29 ********************************************************************/
30 #pragma once
31 
33 
34 
35 namespace icl {
36  namespace physics{
37  class PhysicsWorld;
38  class PhysicsScene;
39  class RigidObject;
40  class Object2PointConstraint;
41 
47  geom::Vec hitpoint, relPos, pointer3d;
50 
51  public:
53  PhysicsMouseHandler(const int pCameraIndex, geom::Scene *pParentScene, PhysicsWorld *pPhysicsWorld);
54 
56  PhysicsMouseHandler(const int pCameraIndex, PhysicsScene *pPhysicsScene);
57 
58  virtual void process(const qt::MouseEvent &pMouseEvent);
59 
60  virtual ~PhysicsMouseHandler();
61 
62  private:
63  void removeConstraint();
64  };
65  }
66 }
Class providing a mouse handler for class scene.
Definition: SceneMouseHandler.h:136
undocument this line if you encounter any issues!
Definition: Any.h:37
int m_camIndex
Definition: PhysicsMouseHandler.h:49
A physical world that handles physical objects.
Definition: PhysicsWorld.h:56
Object2PointConstraint * m_constraint
Definition: PhysicsMouseHandler.h:48
This constraint binds an object to a point with a spring.
Definition: Object2PointConstraint.h:40
This mousehandler can pick up object and move them around.
Definition: PhysicsMouseHandler.h:43
RigidObject * m_selectedObject
Definition: PhysicsMouseHandler.h:46
geom::Vec relPos
Definition: PhysicsMouseHandler.h:47
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
PhysicsWorld * m_physicsWorld
Definition: PhysicsMouseHandler.h:45
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
geom::Scene * m_parentScene
Definition: PhysicsMouseHandler.h:44
Provided by interface MouseGrabber.
Definition: MouseEvent.h:86
Definition: PhysicsScene.h:36