40 class Object2PointConstraint;
63 void removeConstraint();
Class providing a mouse handler for class scene.
Definition: SceneMouseHandler.h:136
undocument this line if you encounter any issues!
Definition: Any.h:37
int m_camIndex
Definition: PhysicsMouseHandler.h:49
A physical world that handles physical objects.
Definition: PhysicsWorld.h:56
Object2PointConstraint * m_constraint
Definition: PhysicsMouseHandler.h:48
This constraint binds an object to a point with a spring.
Definition: Object2PointConstraint.h:40
This mousehandler can pick up object and move them around.
Definition: PhysicsMouseHandler.h:43
RigidObject * m_selectedObject
Definition: PhysicsMouseHandler.h:46
geom::Vec relPos
Definition: PhysicsMouseHandler.h:47
Scene Implementation that is used to handle a list of objects and cameras.
Definition: Scene.h:138
PhysicsWorld * m_physicsWorld
Definition: PhysicsMouseHandler.h:45
#define ICLPhysics_API
Definition: CompatMacros.h:181
This class combines a movable but rigid physics object and it's graphical representation in ICL.
Definition: RigidObject.h:46
geom::Scene * m_parentScene
Definition: PhysicsMouseHandler.h:44
Provided by interface MouseGrabber.
Definition: MouseEvent.h:86
Definition: PhysicsScene.h:36