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|  | PhysicsMouseHandler (const int pCameraIndex, geom::Scene *pParentScene, PhysicsWorld *pPhysicsWorld) | 
|  | Constructor that creates the Camera for the given scene and physicsworld at the given index.  More... 
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|  | PhysicsMouseHandler (const int pCameraIndex, PhysicsScene *pPhysicsScene) | 
|  | Constructor that creates the Camera for the given PhysicsScene at the given index.  More... 
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| virtual void | process (const qt::MouseEvent &pMouseEvent) | 
|  | Process mouse event using mouse mapping table.  More... 
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| virtual | ~PhysicsMouseHandler () | 
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|  Public Member Functions inherited from icl::geom::SceneMouseHandler | 
| ICLGeom_API | SceneMouseHandler (const int pCameraIndex, Scene *pParentScene) | 
|  | Constructor.  More... 
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|  | SceneMouseHandler (const SceneMouseHandler &pSceneMouseHandler) | 
|  | Copy constructor.  More... 
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| ICLGeom_API | ~SceneMouseHandler () | 
|  | Destructor.  More... 
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| ICLGeom_API SceneMouseHandler & | operator= (const SceneMouseHandler &pSceneMouseHandler) | 
|  | Assignment operator.  More... 
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| void | setParentScene (Scene *pParentScene) | 
|  | Set parent scene.  More... 
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| Scene * | getParentScene () | 
|  | Get parent scene.  More... 
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| ICLGeom_API void | setSensitivities (const float pTranslation, const float pRotation=1.0, const float pMouse=1.0, const float pWheel=0.001, const float pModifier=10.0) | 
|  | Set mouse & wheel sensitivities, modifier factor and factors for rotation and translation.  More... 
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| MouseSensitivities | getSensitivities (MouseSensitivitiesModifier pMouseSensitivitiesModifier) | 
|  | Get mouse and wheel sensitivities (low, normal, high).  More... 
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| void | setCameraIndex (const int pCameraIndex) | 
|  | Set camera index.  More... 
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| int | getCameraIndex () | 
|  | Get camera index.  More... 
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| virtual ICLGeom_API void | setMouseMappings () | 
|  | Set mouse mappings.  More... 
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| ICLGeom_API void | setMouseMapping (const qt::MouseEventType pMouseEventType, const bool pLeftMouseButton, const bool pMiddleMouseButton, const bool pRightMouseButton, const bool pShift, const bool pControl, const bool pAlt, MouseActionCallback pMouseActionCallback, void *pData=0) | 
|  | Set one mouse mapping.  More... 
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|  Public Member Functions inherited from icl::qt::MouseHandler | 
|  | MouseHandler (mouse_handler handler) | 
|  | Create a mouse handler with given callback function.  More... 
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|  Public Types inherited from icl::qt::MouseHandler | 
| typedef void(* | mouse_handler) (const MouseEvent &event) | 
|  | mouse_handler function type  More... 
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|  Public Slots inherited from icl::qt::MouseHandler | 
| void | handleEvent (const MouseEvent &event) | 
|  | connected to the ICLWidget's signal mouseEventOccured  More... 
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|  Static Public Member Functions inherited from icl::geom::SceneMouseHandler | 
| static ICLGeom_API void | freeView (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData, bool pInverseX, bool pInverseY) | 
|  | Free view.  More... 
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| static void | freeView (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Free view with normal axes.  More... 
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| static void | freeViewInverseMouseX (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Free view with inversed x-axis.  More... 
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| static void | freeViewInverseMouseY (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Free view with inversed y-axis.  More... 
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| static void | freeViewInverseBoth (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Free view with inversed axes.  More... 
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| static ICLGeom_API void | rotateAroundOrigin (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Rotate around origin and correct camera orientation.  More... 
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| static ICLGeom_API void | strafe (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Strafe (camera movement up, down, left, right).  More... 
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| static ICLGeom_API void | rollAndDistance (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Roll and distance (camera movement forward and backward).  More... 
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| static ICLGeom_API void | placeCursor (const qt::MouseEvent &pMouseEvent, const utils::Point32f &pCurrentMousePosition, const utils::Point32f &pDeltaMousePosition, Camera &pCamera, Scene &pScene, void *pData) | 
|  | Place the cursor for rotational Origin.  More... 
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|  Protected Member Functions inherited from icl::qt::MouseHandler | 
|  | MouseHandler () | 
|  | This constructor can be called from derived classes.  More... 
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|  Protected Attributes inherited from icl::geom::SceneMouseHandler | 
| MouseMappingTableEntry | mMouseMappingTable [qt::MAX_MOUSE_EVENT+1][2][2][2][2][2][2] | 
|  | Mouse mapping table:  More... 
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| MouseSensitivities | mMouseSensitivities [MAX_MOUSE_SENSITIVITY+1] | 
|  | mouse sensitivities  More... 
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| Camera | mCameraBackup | 
|  | backup of old camera  More... 
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| utils::Point32f | mAnchor | 
|  | starting mouse position for dragging  More... 
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| Scene * | mParentScene | 
|  | pointer to parent scene  More... 
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| int | mCameraIndex | 
|  | index of camera in scene  More... 
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| int | mKeyboardModifiersBackup | 
|  | backup of old keyboard modifiers  More... 
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| qt::GUI * | mGUI | 
|  | GUI for the adaption of scene properties.  More... 
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This mousehandler can pick up object and move them around.