color action
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#include <Primitive3DFilter.h>
◆ ColorAction()
icl::geom::Primitive3DFilter::ColorAction::ColorAction |
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std::vector< unsigned char > |
formula, |
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float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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inline |
◆ ~ColorAction()
virtual icl::geom::Primitive3DFilter::ColorAction::~ColorAction |
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inlinevirtual |
◆ performAction()
void icl::geom::Primitive3DFilter::ColorAction::performAction |
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PointCloudObjectBase & |
pcObj, |
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std::vector< unsigned char > & |
actionMap, |
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std::vector< unsigned char > & |
groupMap, |
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core::Img32f * |
depthImage |
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virtual |
perform the actual filter action
- Parameters
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pcObj | the point cloud to be filtered |
actionMap | the action map specifying which points to filter out (may change in case points are actually removed) |
groupMap | may change in case points are actually removed |
depthImage | pointer to the depth image or 0 if no depth image |
Implements icl::geom::Primitive3DFilter::FilterAction.
float icl::geom::Primitive3DFilter::ColorAction::a |
float icl::geom::Primitive3DFilter::ColorAction::b |
float icl::geom::Primitive3DFilter::ColorAction::g |
float icl::geom::Primitive3DFilter::ColorAction::r |
The documentation for this struct was generated from the following file: