Image Component Library (ICL)
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#include <ICLGeom/PointCloudObject.h>
#include <ICLGeom/SceneObject.h>
#include "ICLUtils/CLProgram.h"
Go to the source code of this file.
Classes | |
class | icl::geom::Primitive3DFilter |
Class for filtering point clouds according to a set of primitives and a filter configuration. More... | |
struct | icl::geom::Primitive3DFilter::Quaternion |
quaternion describing the orientation of the primitive More... | |
struct | icl::geom::Primitive3DFilter::Primitive3D |
a primitive More... | |
struct | icl::geom::Primitive3DFilter::FilterAction |
a general filter action More... | |
struct | icl::geom::Primitive3DFilter::RemoveAction |
remove action More... | |
struct | icl::geom::Primitive3DFilter::SetposAction |
setpos action More... | |
struct | icl::geom::Primitive3DFilter::ColorAction |
color action More... | |
struct | icl::geom::Primitive3DFilter::LabelAction |
label action More... | |
struct | icl::geom::Primitive3DFilter::IntensityAction |
intensity action More... | |
struct | icl::geom::Primitive3DFilter::FilterDepthImgAction |
filterdepthimg action More... | |
struct | icl::geom::Primitive3DFilter::FilterConfig |
filter config More... | |
Namespaces | |
icl | |
undocument this line if you encounter any issues! | |
icl::geom | |